Stellaris

Stellaris

Ringworld Start
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Mis à jour le : 14 nov. 2020 à 23h21

2.8 compatibility, no file changes.

Mis à jour le : 28 juil. 2020 à 18h30

2.7 compatibility, no file changes.

Mis à jour le : 21 mars 2020 à 12h34

2.6 compatibility:

Changes made to account for some civics becoming origins.
Hive Minds now get extra housing to go along with their extra jobs. This is partially bugged in Vanilla.
Changes to increase compatibility with a number of the new civics, even when it doesn't make much sense.

Known issues: Resource Consolidation (Machine World Origin) breaks large parts of the ringworld.

Mis à jour le : 24 oct. 2019 à 20h24

Updated for 2.5: Added compatibility for Lithoids

Mis à jour le : 15 sept. 2019 à 23h07

Made some of the additional sections proto-segment compatible, including the required deposits for mining districts.

Mis à jour le : 10 juin 2019 à 17h27

Added localisation for Ring World Conversion decision

Mis à jour le : 5 juin 2019 à 19h25

Updated for 2.3 compatibility, which means the following:

- Proto-Segment Districts added: These are reduced effectiveness ringworld districts that you can actually afford to pay at the start of the game.
- Ringworld conversion decision added: Once you have mega-engineering, you can use this decision to move to normal ringworld segments. You must not have any farming/mining/generator districts to use this decision.

Mis à jour le : 3 avr. 2019 à 14h59

Rogue Servitor starting parameters adjusted

Mis à jour le : 1 janv. 2019 à 20h06

System generation now sets star flags.

Mis à jour le : 16 déc. 2018 à 20h17

Reworked initial district creation

Fixed bug where megacorps started with an extra commercial zone