XCOM 2
XSkin System
正在显示第 1 - 10 项,共 33 项条目
< 1  2  3  4 >
更新于:2016 年 7 月 12 日 下午 1:04

Fixed upgrading skinned weapons to laser tier

更新于:2016 年 7 月 10 日 上午 5:44

Added TheAxeMod, The BatMod, MP5, SCARH, P90

Added some logging to detect a reported upgrade bug

更新于:2016 年 7 月 10 日 上午 3:13

更新于:2016 年 7 月 9 日 下午 1:18

Hotfix for update #28 - issue was that gremlins wouldn't be eglible for skin selection. My bad :)

更新于:2016 年 7 月 9 日 上午 10:13

Added support for Mercenary Plasma Weapons' Shotgun. Again thank you Claus for making that mod, it really looks awesome.

更新于:2016 年 7 月 9 日 上午 8:34

Hotfix for previous update - the explicit suppport of LaserPack lead to a situation where you could select the laser skins without having LaserPack installed, leaving your soldier with an imaginary gun.

更新于:2016 年 7 月 9 日 上午 4:17

Added support for Laser Pack. You can now use Laser Weapons as skins for other tiers.

In case you want to disable the laser tier while keeping the skins - Laser Tier Disabler

更新于:2016 年 7 月 5 日 上午 7:44

Grimy's Loot Mod has a tendency to drop outdated weapons from Lockboxes. Until he changes that, there now is a "Upgrade Stuck Weapons" Button in the Build Items Engineering Screen.

更新于:2016 年 7 月 4 日 下午 12:53

Added tags.

更新于:2016 年 7 月 4 日 下午 12:40

All Weapons that don't have a UIArmoryCameraPoint tag (making them invisible in the upgrade screen) will now try to inherit from their basetemplate, and if that doesn't work, will get a default one. This means you'll see everything!

(Thank you Ferbguy78 for making me aware of that issue.)