Stellaris
Guilli's Ship Components (no longer updated)
77개 중 21~30개 표시 중
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업데이트: 2020년 3월 21일 @ 오전 2시 40분

Updated to version 2.6 with compatibility fixes

업데이트: 2019년 7월 13일 @ 오전 12시 24분

- attempting a fix for starbase shield upgrades for AI. Players will have to manually update the shields from tier 5 to tier 6 though. After tier 6 they should continue to auto upgrade

업데이트: 2019년 7월 7일 @ 오전 8시 36분

- Fallen Empires now start with max tier ship components as well as a crew and more varier aux slots
- Fallen Empire ships no longer leave debris. This to not effect balance early on. Getting tier 10 because you managed to kill a small FE ship during an early skirmish is game breaking. Think of it like all the Fallen Empires having the Enigmatic Engineering Perk!

업데이트: 2019년 7월 6일 @ 오후 10시 26분

- fixed bug with small Experimental Adaptive Shields tier 6 not giving any shields.
- Auxilary targetting component no longer auto upgrades to targetting matrix
- Added multiple options at game start! (These options are moved into the Guilli's Planet Modifiers Options if you run that mod as well)

업데이트: 2019년 6월 10일 @ 오전 12시 11분

bugfix

업데이트: 2019년 1월 12일 @ 오전 12시 06분

Updated to 2.2
Custom ship sections are gone (for now). All base game ships have extra utility slots.

Known issues:
Compatibility with other ship class mods is not guaranteed.
Compatibility patches are not updated and will take some time.

업데이트: 2018년 6월 16일 @ 오전 7시 08분

Also added german localisation

업데이트: 2018년 6월 16일 @ 오전 7시 05분

FIXES:
  • Fixed bugs with space cloud lighting weapons
  • Updated weapon stats to 2.1+ values

업데이트: 2018년 5월 24일 @ 오전 5시 46분

- Fixed the shorter hyperlane detection range on science ships as well. it should now be the same as vanilla when you start. Fix should also apply in savegames.

업데이트: 2018년 5월 24일 @ 오전 5시 32분

CHANGES:
  • Updated to 2.1 version of the game

FIXES:
  • Fixed issue with hyperlane detection on tier 6-10 sensors