Stellaris

Stellaris

Star Trek: New Horizons
Ergebnisse 111–120 von 421
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Update: 3. Mai 2019 um 15:23

"NHV 1905 The Great Material Continuum - Beta (617931)"

This patch will require a new game and will be incompatible with existing saves


2D: Additional Borg building icons.
2D: Romulans now use 'master' clothing selector.
3D: New shipset based on Tamarian designs added.
3D: Miradorn Raider, Yridian Destroyer and Amarie Cruiser pirate vessels added.
Sound: Saurian, Barzan and Talosian Voiceover added.
Balance: Adjusting district weights a bit.
Balance: Borg AI will now rapidly expand and build megastructures.
Balance: Borg megastructures cost less influence, now require nanites
Balance: Borg sucomplexes districts have been reworked.
Balance: further adjustments to several major factions start conditions, including the Borg, Voth and Hurq
Balance: Hospitals have been buffed, but now require cordrazine
Balance: Nebula refinery facility has been buffed.
Balance: Tholians now get a small buff to maximum leader age.
Balance: Ketracel White deficit will no longer cause a meaningful impact on non-Dominion players, due to having Jem'Hadar pops.
Bug fix: planet specializations should now work correctly for all specializations.
Bug fix: Dominion genetic engineering traditions should now properly allow for Vorta and Jem'hadar engineering
Bug Fix: Attempt to fix upgrade cost stack overflow issue than can happen with large ships and fleets upgrading.
Bug fix: Computer components ai weights improved.
Bug fix: Resolved Horta job conflict on Janus.
Bug fix: Fixed an edge case where multiple fleets destroying Xindi probes would result in multiple messages.
Content: Added Barzans and Talosians to the game, as planet bound pre-warp species - with unique traits, civics, governments and buildings.
Content: Added the Barzan star system and Talos Star Group to the galaxy map.
Content: Adding unique deposits for Talos IV.
Content: Adding unique underground districts for suitable planets.
Content: New techs improve the benefit gained from doctors
Content: The preachers on Boreth now have a new title - and output.
Content: Added pirate crew components for NPC ship.
Content: new ship designs, models and components for pirate ships - including a pirate corvette, destroyer and cruiser.
Events: "The Crossing" Anomaly.
Events: Improvement to Plague events.
Events: Silicoid and Crystalline species now have their own 'diseases' to deal with. Typically they will suffer plagues far less frequently than biological species.
Events: Improved Q-Tips for Klingons, Romulans and Suliban.
Mechanic: Kobali players will slowly assimilate non-Kobali xeno pops into full Kobali pops over time.
Mechanics: Players can now select the target of some obsidian order and tal shiar espionage attacks.
Mechanics: Players may now more easily change their import priorities on every planet, using a new event interface.
Mechanics: Sector AI now works properly - but is restricted to 'balanced'.
Mechanics: Empires with espionage now have access to espionage funding policies. Counter-espionage funding policies unlocked for empires that are targeted by espionage.

Update: 19. Apr. 2019 um 12:50

Rollback because Unknown Crashes

Update: 18. Apr. 2019 um 13:15

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"

Update: 18. Apr. 2019 um 13:10

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"
This patch will require a new game and will be incompatible with existing saves


2D: Additional Borg building icons
Balance: Adjusting district weights a bit.
Balance: Borg AI will now rapidly expand and build megastructures.
Balance: Borg megastructures cost less influence, now require nanites
Balance: Borg sucomplexes districts have been reworked.
Balance: further adjustments to several major factions start conditions, including the Borg, Voth and Hurq
Balance: Hospitals have been buffed, but now require cordrazine
Balance: Nebula refinery facility has been buffed.
Bug Fix: Attempt to fix upgrade cost stack overflow issue than can happen with large ships and fleets upgrading.
Bug fix: Computer components ai weights improved
Bug fix: Resolved Horta job conflict on Janus
Content: Added Barzans and Talosians to the game, as planet bound pre-warp species - with unique traits, civics, governments and buildings.
Content: Added the Barzan star system and Talos Star Group to the galaxy map.
Content: Adding unique deposits for Talos IV.
Content: Adding unique underground districts for suitable planets.
Content: New techs improve the benefit gained from doctors
Content: The preachers on Boreth now have a new title - and output.
Events: "The Crossing" Anomaly
Events: Improvement to Plague events
Mechanic: Kobali players will slowly assimilate non-Kobali xeno pops into full Kobali pops over time.
Mechanics: Players can now select the target of some obsidian order and tal shiar espionage attacks.
Mechanics: Players may now more easily change their import priorities on every planet, using a new event interface
Mechanics: Sector AI now works properly - but is restricted to 'balanced'

Update: 4. Apr. 2019 um 22:49

Initial Upload

Update: 31. Mrz. 2019 um 6:19

"NHV 1903 The Great Material Continuum - Beta (b85b49)"

Balance: Entfernt Magnesitkosten aus der verbesserten Hüllenbeschichtung
Balance: Erhöhte Sklavenpreise auf dem galaktischen Sklavenmarkt, reduzierten die Wahrscheinlichkeit, dass Pops auf dem Markt verkauft würden.
Balance: Die Entscheidung über die Sklavenkolonie wurde verbessert. Nun gibt es auch einen einzigartigen Stadtteil, der einen besonderen außerirdischen Sklavenvollstrecker bietet.
Balance: Die große Verbindung bietet nun alle treuen vorta und jem'hadar lebensfähigen Jobs als Teil der Herrschaft.
Balance: Klon-Experten bieten nun auch eine kleine Anzahl von Annehmlichkeiten.
Balance: Der Start der Dominion wurde leicht geschliffen mit einer zusätzlichen Quelle von Ketracelweiß.
Balance: Ein zusätzliches künstliches Ketracel White Gebäude wurde hinzugefügt.
Balance: Die Technologie kann die auf Deposit basierende Ketracel-Weißmanufaktur mit einem zusätzlichen Chemiker-Job aufrüsten.
Balance: Mehrere große Fraktionen erhalten eine kleine Admin-Cap von ihren beginnenden Bürgerinitiativen.
Balance: Pop-Montagegeschwindigkeit um 25% erhöht
Balance: Tholians/Sheliak/Breen erhält ein alternatives Produktionsziel-Edikt, das kein Wassereis erfordert.
Balance: Borg und Pralor/Cravic Replikator Jobs wurden korrigiert, waren deutlich langsamer als geplant.
Balance: Sklavenkolonien erhalten einen kleinen Bonus auf die Bewohnbarkeit - Unbekannt
Balance: Kommerzielle Pakte gewähren dir nun jeweils +1 Latinum.
Balanace: Die Startbedingungen aller wichtigen Fraktionen wurden leicht verbessert.
Fehlerbehebung: Sklavenkolonieentscheidung, eine einzigartige Option für Breen, Sheliak und Tholian, funktioniert nun korrekt.
Fehlerbehebung: Fehlende schwere Tunneling-Phaserwaffe hinzugefügt
Fehlerbehebung: Romulanische Fighter werden nun von den richtigen Techs freigeschaltet.
Fehlerbehebung: Die Entscheidung über das Waffentestgelände funktioniert nun korrekt.
Fehlerbehebung: Nicht biologische/organische Arten haben keinen Zugang mehr zum Erlass der Agrarsubventionen.

BENUTZEROBERFLÄCHE: Die maximale Anzahl der Gebäudeplätze auf Planeten wurde von 20 auf 21 erhöht.

Große Häuser sollten zu Piraten werden, wenn das klingonische Reich vasalisiert wird.

Update: 27. Mrz. 2019 um 4:09

"NHV 1903 The Great Material Continuum - Beta (b374b4)"

- several global bugfixes

Update: 24. Mrz. 2019 um 22:59

"NHV 1903 The Great Material Continuum - Beta (920389)"

Balance: Improved ai district build weights, correcting economic balance
Balance: trade hub starbase modules do not need a colonized planet to construct
Balance: Tweaked borg, pralor, cravik starting conditions. Added forgotten 'HQ' building that boosts initial crew production.
Balance: Hive 'ruler' jobs now produce amenities, while replicator jobs produce less
Balance: Small buff to pop growth edict result
Balance: Improved ai buildings build weights
Balance: Synethic Dilithium Manufacturies have been improved. However, they will now provide raw dilithium instead of processed.
Balance: Slight boost to tech-granted admin cap

Bug fix: terran empire starts with some trellium
Bug fix: new borg fabrication buildings now properly trigger fabrication decisions
Bug fix: disabled a tech that its modifier no longer works - Internal Security Protocols
Bug fix: omega facility can now be built
Bug Fix: Research deposits are now properly marked as 'rare' deposits
Bug fix: megastrucutres and habitats should now be properly limited to one per solar system

Localisation update
Several Minor Fixes
AI Test Update
Better Borg AI

Update: 20. Mrz. 2019 um 12:13

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- fixing versions #

Update: 20. Mrz. 2019 um 12:10

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- 2D: Discovery Terran Empire uniforms added
- 2D: Wrath of Khan Terran Empire uniforms added

- Events: Fixes to Maquis events - localisation and ship generation

- Mechanics: Great Houses will become pirates if the Klingon Empire is destroyed.
- Mechanics: Fixed Kobali Necrogenesis trait to be functional.
- Mechanics: Added Kobali jobs and other setup improvements.
- Mechanics: trade routes, collection range and piracy have been restored.
- Mechanics: Borg, Pralor, Cravik and Dominion now use crew mechanic.
- Mechanics: Breen, Sheliak and Tholian may now establish slave colonies on alien planets. Those will protect their rulers - but at a great cost.
- Mechanics: Borg, Pralor and Cravik now have an option to stop population assembly on their planets.
- Mechanics: Pralor and Cravik may now convert M-class planets into Machine planets. Organics may terraform Machine planets back into M-class planets.


- Balance: Starting, upkeep and production values for Dilithium and Crew have been greatly adjusted across the board.
- Balance: Multiple new techs will now increase the naval capacity from pops.
- Balance: various adjustments to buildings, techs and jobs weights to facilitate gameplay.
- Balance: Traffic Control will no longer conflict with other positive support auras.

- Content: The Galactic Forum is now a new and early-game megastructure for you to purchase. Neutronium will become available earlier in the game.
- Content: Borg have access to traditions that unlock better matter fabrication buildings.
- Content: Numerous new and expanded tooltips to faciliate gameplay.
- Content: Added two new ascension perks for players to choose from.

- Localisation Update

- Bug fix: Starbase sensors will now correctly upgrade.
- Bug fix: Ascension perks will now properly grant the +1 starbase facility bonus
- Bug fix: Outpost influence costs on the BOTF map have been corrected
- Bug fix: Yridians are now properly established as a criminal faction if played with the Megacorp DLC, and can establish branch offices without issue.
- Bug fix: Terraform candidate planet modifier has been incorrectly applied and has been removed.
- Bug fix: Several startport import decisions have been corrected and now work properly.

We strongly recommend players will start a new game due to the changes to the game economy and AI.