Stellaris

Stellaris

Traits: Predators and Prey
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更新于:2016 年 5 月 15 日 下午 8:08

Initial Upload

更新于:2016 年 5 月 14 日 上午 9:03

Initial Upload

更新于:2016 年 5 月 14 日 上午 7:32

Initial Upload

更新于:2016 年 5 月 13 日 下午 1:15

Initial Upload

更新于:2016 年 5 月 13 日 下午 12:54

Changelog:

v0.00 - 5/13/16 - Uploaded mod
v0.01 - 5/14/16 - Added Localisation, Added New Traits: Apex Predator, Ambush Predator, Herd Prey, Fixed opposite values to traits (For example you can no longer choose prey and gatherers, then choose apex predator)
v0.02 - 5/15/16 - Added Icons, and 3 new traits: Venomous, Swarmborn, Invasive Species, and Weak Immunity. Also did the first balancing run on existing traits, hopefully bringing them in line with sanity. Also lowered alot of the costs of the buff traits, and lowered the points awarded from picking the negative traits.

Balancing Changes this Update:

Pack Predator: Removed ship damage increase, replaced with lower ship build cost. Higher damage doesnt make sense with a trait focused on more ships.
Pursuit Predator: Removed weapon speed multiplier, replaced with faster survey speed. Higher damage speed didnt do this trait right, so I attempted to increase viability of this trait by adding a survey speed.
Ambush Predator: Added the Planet Sensor Range increase, removed faster fire rate. This is meant to be AMBUSH, not HIT HARD AND FAST, so that should give the triat a more ambush-ey feel.
Apex Predator: Lowered the xenophobia hit, -50 xenophobia absolutely killed any and all viability.