Arma 3
MGI Tactical Pack V3
Mostrando 11-20 de 31 aportaciones
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Actualización: 29 JUL 2016 a las 0:59

Actualización: 29 JUL 2016 a las 0:11

Actualización: 27 JUL 2016 a las 0:51

Modified some scripts to avoid FPS drop after long pause (to be tested deeper)

Actualización: 20 JUL 2016 a las 2:43

Corrected a bug due to new Apex laserDesignator

Actualización: 8 JUN 2016 a las 14:19

- corrected grenades behavior in houses
- group sitrep is relative to vehicle player, not player
- corrected position of the icon for the nearest enemy

Actualización: 24 MAY 2016 a las 16:33

Actualización: 24 MAY 2016 a las 12:47

V 3.3.8
Light modification taking into account some other mods with custom weapon sway.
UFN, you need to start with Stamina tuning set to "off" if you use another mod. All changes during game or another setting at start will overrun the foreign setting.

Actualización: 23 MAY 2016 a las 22:00

V 3.3.7
- added a letter below zeroing to remember what you are about to throw (G for grenade, S for smoke, L for chem light, F for manual flare)
- improved current weapon indication on zeroing (turrets, grenade launcher)
- modified sequence for adjusting fatigue with the load of the backpack (if overloaded) to avoid (most of the time) the "out of ammo" sentence.
(see RoyalDart30 comment)

Actualización: 20 MAY 2016 a las 21:26

Actualización: 20 MAY 2016 a las 16:28

Corrected a bug for difficulty setting on servers.