Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Se afișează 41-50 din 96 intrări
< 1 ... 3  4  5  6  7 ... 10 >
Actualizare: 30 oct. 2018 @ 20:28

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Actualizare: 28 oct. 2018 @ 18:07

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Actualizare: 20 oct. 2018 @ 23:04

Minor

  • Fixed proportional gain

Actualizare: 20 oct. 2018 @ 16:50

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Actualizare: 15 oct. 2018 @ 20:22

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Actualizare: 29 sept. 2018 @ 13:14

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Actualizare: 31 iul. 2018 @ 19:28

Version 87
  • Fix for keen's stupid negative runtime bug

Actualizare: 29 iul. 2018 @ 22:40

Actualizare: 29 iul. 2018 @ 22:26

Actualizare: 29 iul. 2018 @ 22:24