Arma 3
BloodLust
55개 중 41~50개 표시 중
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업데이트: 2016년 5월 5일 오후 12시 52분

[5-5-2016] v1.71:
Fixed script error on bleed.

업데이트: 2016년 5월 5일 오전 12시 01분

[5-5-2016] v1.7:
Remade blood splatter textures.
Overhauled blood splatter system to use units' hitpoint health, resulting in large, medium, and small blood splatters.
Dead units will now continue to bleed out, leaving puddles of blood where they were hit.
Performance improvements.

업데이트: 2016년 5월 4일 오후 12시 58분

v1.7b:
Meat chunks now shoot out towards the path of the projectile.
Meat chunks are now less bouncy.
Tweaked values for more blood and increased splatter limits.
Increased gib bleed rate.

업데이트: 2016년 5월 3일 오전 9시 21분

v1.7a:
Meat chunks now emit blood when it hits surfaces.
Reduced meat chunk spawns.
Added leg gibs for vaporization (very WIP).
Modified blood splatters to be darker and not glow indoors.

업데이트: 2016년 5월 1일 오후 5시 24분

[5-1-2016] v1.6:
Added meat chunks and brain matter when a unit is hit (WIP).
Added blood drip sounds on bleeding.

업데이트: 2016년 4월 24일 오후 2시 02분

[4-24-2016] v1.5:
Added bleeding (units will drip blood).

업데이트: 2016년 4월 24일 오전 9시 09분

[4-24-2016] v1.41:
Changed vaporization implementation to make unit invisible instead of deleting them (to prevent issues with missions and various scripts).
Added configurables to toggle vaporization.

업데이트: 2016년 4월 23일 오후 10시 41분

[4-24-2016] v1.4:
Added jitter to blood splatter placement, causing them to look more messy.
Randomized amount of blood splatters emitted per hit (still limited to BloodSplatterIterations).
Added more configurables.
Updated surface intersection blacklist, allowing objects baked into a map to receive splatters.
Explosives will "vaporize" a unit (such as an explosive charge) -- Will be expanded upon in the future.
Optimized parts of code, resulting in improved performance.

업데이트: 2016년 4월 22일 오후 11시 55분

[4-23-2016] v1.31:
Increased blood splatter iterations (more blood emitted).
Added code to allow for configuration (still WIP; will include a mission in the future to configure values).

업데이트: 2016년 4월 22일 오전 11시 01분

[4-22-2016] v1.3:
Splatters will now be removed if they are no longer at a valid position (such as a building that was just destroyed) -- reduces floating splatters.
Added limit to amount of hits which occur per unit per HitPart event (should improve performance on large explosions or splash damage).