Arma 3
Intro Script DEMO
Mostrando 1-10 de 10 aportaciones
Actualización: 1 JUL 2018 a las 18:22

Actualización: 26 ENE 2018 a las 22:48

Actualización: 26 ENE 2018 a las 9:32

Actualización: 23 NOV 2017 a las 19:39

Actualización: 14 SEP 2017 a las 17:31

I introduced a parameter to make the script more JIP/MP firendly

nul = [JIP] execVM "intro.sqf";

JIP - number, time in seconds
- if negative the intro will be played for all JIP players regardless the time they join
- if is bigger than 0, players joining after the amount of seconds specified will not see the intro

Examples
> INTRO will be played for all JIP players regardless of joining time
nul = [-1] execVM "AL_intro\intro.sqf";

> INTRO will be played for all JIP players if they join in the first 10 seconds after mission starts
nul = [10] execVM "AL_intro\intro.sqf";

Actualización: 6 SEP 2017 a las 3:49

* Script clean up
* Minor tweaks
* Added a new boolean parameter that, as in my movie maker script, will tell if the current camera shot is the last one or not
* Everything else stays the same, for more info see the video tutorial

Actualización: 6 SEP 2017 a las 3:43

Actualización: 14 ABR 2016 a las 20:14

v1.02
- changed condition for script to run to avoid launching it on HC
- using global variables instead of public variables to control intro progress

Actualización: 11 ABR 2016 a las 9:01

v1.01 Changelog:
fixed: when on MP/dedicated with many players camera would jump between player view and camera shot, now should work fine. Tested on dedicated but not in MP. Any feedback would be greatly appreciated. Thanks!

Actualización: 6 ABR 2016 a las 0:46