Space Engineers

Space Engineers

Control Module - basically key binding for ships
39개 중 1~10개 표시 중
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업데이트: 2025년 5월 8일 오후 9시 14분
작성자: Digi

Breaking changes, please update your PB scripts as mentioned below.

- Fixed inputs list being empty in SE v206
The "ControlModule.Inputs" terminal property required changing from:
Dictionary<string, object>
to
IReadOnlyDictionary<string, object>

- Fixed some controls being ignored because of SE v206 changes (like reload).
- Fixed terminal controls not refreshing in realtime

업데이트: 2024년 6월 1일 오전 9시 11분
작성자: Digi

- Fixed an error with terminal controls refreshing.
- Fixed first PB to spawn in world not seeing this mod as present.

This last one might break other things in special cases, I did test it and there's no issues in singleplayer at least, but who knows.
Please report any missing vanilla terminal controls from PB or timer blocks.

업데이트: 2023년 10월 23일 오전 2시 03분

- Moved CustomData parsing errors from HUD+log into the terminal, would show up as a "Errors" button below the inputs drop down.
- Block no longer attempts to save to CustomData as soon as it spawns, further avoiding errors if not relevant to the mod.
- If it fails to save to CustomData while also having the old settings in the block name, then it reverts the name and logs an error (serverside).

업데이트: 2023년 10월 9일 오후 1시 44분

- Changed pilot access to cockpit owner access, similar to how PB checks if a block is accessible or not.
This allows PB to not be shared while still being usable with inputs from designated cockpits.

- Changed how settings are stored, using CustomData now instead of block name.
With backwards compatibility, any block that has the old settings in the name will be converted to the new system.

- Added "c.reload" control input.
- Reordered inputs in the terminal list to have controls first, as those are most flexible.

업데이트: 2022년 7월 4일 오전 9시 07분

- Added support for reading inputs while in a cockpit and controlling a custom turret controller (the name filtering still applies for the cockpit, not the CTC).
- Added HUD notification for what control modules activate when entering a seat.

업데이트: 2021년 1월 26일 오후 7시 49분

- Added support for reading inputs while in cockpit and controlling turret.
- Fixed remove button not being enabled when selecting an input in terminal.

업데이트: 2020년 11월 25일 오후 12시 00분

- Fixed compile errors from game removing MyControlsSpace.MISSION_SETTINGS.
- Cockpits connected via connectors are no longer valid for input, they must be the same grid or connected via piston/rotor/etc to work.
This is to keep a proper separation of *ships*.
- Quick intro button in terminal now opens mod's workshop page (if steam overlay is active).
- Tweaked some names and tooltips in terminal, mainly to clarify behavior.
- Improved time sliders snapping to be easier to pick the fastest repeat for example.

업데이트: 2019년 9월 27일 오후 12시 17분

- Added c.ContactScreen and c.BuildPlanner inputs.
- Fixed a rare error in CustomControlGetter.
- Added blank setter for Inputs terminal property (avoids errors for PBs trying to set it).
- Removed the 4096 byte packet check+error as it's no longer a limit.

업데이트: 2019년 4월 13일 오후 2시 19분

- Added "AllPossibleInputs" and "MonitoredInputs" readonly terminal properties for PB.

업데이트: 2019년 4월 9일 오후 8시 19분

- (PB API) Added getters for AddInput and RemoveInput properties since they caused exceptions when values were retrieved. The values are still not valid and should not be used though.