Space Engineers
Control Module - basically key binding for ships
Εμφάνιση 1-10 από 39 καταχωρίσεις
< 1  2  3  4 >
Ενημέρωση: 8 Μαϊ στις 21:14

Breaking changes, please update your PB scripts as mentioned below.

- Fixed inputs list being empty in SE v206
The "ControlModule.Inputs" terminal property required changing from:
Dictionary<string, object>
to
IReadOnlyDictionary<string, object>

- Fixed some controls being ignored because of SE v206 changes (like reload).
- Fixed terminal controls not refreshing in realtime

Ενημέρωση: 1 Ιουν 2024 στις 9:11

- Fixed an error with terminal controls refreshing.
- Fixed first PB to spawn in world not seeing this mod as present.

This last one might break other things in special cases, I did test it and there's no issues in singleplayer at least, but who knows.
Please report any missing vanilla terminal controls from PB or timer blocks.

Ενημέρωση: 23 Οκτ 2023 στις 2:03

- Moved CustomData parsing errors from HUD+log into the terminal, would show up as a "Errors" button below the inputs drop down.
- Block no longer attempts to save to CustomData as soon as it spawns, further avoiding errors if not relevant to the mod.
- If it fails to save to CustomData while also having the old settings in the block name, then it reverts the name and logs an error (serverside).

Ενημέρωση: 9 Οκτ 2023 στις 13:44

- Changed pilot access to cockpit owner access, similar to how PB checks if a block is accessible or not.
This allows PB to not be shared while still being usable with inputs from designated cockpits.

- Changed how settings are stored, using CustomData now instead of block name.
With backwards compatibility, any block that has the old settings in the name will be converted to the new system.

- Added "c.reload" control input.
- Reordered inputs in the terminal list to have controls first, as those are most flexible.

Ενημέρωση: 4 Ιουλ 2022 στις 9:07

- Added support for reading inputs while in a cockpit and controlling a custom turret controller (the name filtering still applies for the cockpit, not the CTC).
- Added HUD notification for what control modules activate when entering a seat.

Ενημέρωση: 26 Ιαν 2021 στις 19:49

- Added support for reading inputs while in cockpit and controlling turret.
- Fixed remove button not being enabled when selecting an input in terminal.

Ενημέρωση: 25 Νοε 2020 στις 12:00

- Fixed compile errors from game removing MyControlsSpace.MISSION_SETTINGS.
- Cockpits connected via connectors are no longer valid for input, they must be the same grid or connected via piston/rotor/etc to work.
This is to keep a proper separation of *ships*.
- Quick intro button in terminal now opens mod's workshop page (if steam overlay is active).
- Tweaked some names and tooltips in terminal, mainly to clarify behavior.
- Improved time sliders snapping to be easier to pick the fastest repeat for example.

Ενημέρωση: 27 Σεπ 2019 στις 12:17

- Added c.ContactScreen and c.BuildPlanner inputs.
- Fixed a rare error in CustomControlGetter.
- Added blank setter for Inputs terminal property (avoids errors for PBs trying to set it).
- Removed the 4096 byte packet check+error as it's no longer a limit.

Ενημέρωση: 13 Απρ 2019 στις 14:19

- Added "AllPossibleInputs" and "MonitoredInputs" readonly terminal properties for PB.

Ενημέρωση: 9 Απρ 2019 στις 20:19

- (PB API) Added getters for AddInput and RemoveInput properties since they caused exceptions when values were retrieved. The values are still not valid and should not be used though.