Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
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更新于:2016 年 5 月 11 日 下午 7:16

- Cleanup nanites will now disassemble dead bodies in order to feast on the delicious inventory inside.
- Cleanup nanites will now disassemble backpacks to feast on it's inventory
- Updated model for the power upgrade
- Fixed an issue where repairing remotely wasn't cosntructing new blocks on a remote grid
- Fixed a bunch of small issues

更新于:2016 年 5 月 10 日 下午 11:21

- Fixed issue with creative mode not welding
- Default now has 1 of each nanite (except for construction which starts with 3), as having 0 was confusing people.

更新于:2016 年 5 月 10 日 下午 10:34

- Fixed an issue with neutral blocks on local factory grid now welding (was a check only meant for remote grids).

更新于:2016 年 5 月 10 日 下午 9:24

- Trying to find an MP crash issue

更新于:2016 年 5 月 10 日 下午 8:42

- Added upgrades for functionality. Factory functionality now requires upgrades. Each upgrade adds 3 nanites of that type. Each factory can have up to 8 upgrades. Upgrade slots are next to conveyor ports on sides.
- Added a bunch of new settings
- Added repair beacon which allows ships to be repaired remotely
- Added speed upgrade - each upgrade adds 5m/s to nanites as well as dropping min travel time by 1s
- Added power upgrade - each upgrade reduces power usage by 2MW
- Fixed an issue with conveyors
- Fixed an issue with deconstruction taking forever
- Known issue - Power upgrade model is the same as speed upgrade model. This will be updated when the model is completed.

更新于:2016 年 5 月 8 日 下午 9:07

- Fixed an issue where cleanup wasn't collecting concurrently.

更新于:2016 年 5 月 8 日 下午 12:21

更新于:2016 年 5 月 8 日 下午 12:04

- Fixed issue with logging

更新于:2016 年 5 月 8 日 上午 10:41

- Fixed an issue where deconstruction was taking 2x as long as it should have
- Fixed an issue where deconstruction targets were being removed after 5 minutes

更新于:2016 年 5 月 7 日 下午 12:26

- Fixed an issue with deconstruction in MP where nanites always returned red, even on success.