Torchlight II

Torchlight II

TL2-ACE
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Uppdatering: 9 feb, 2021 @ 15:24

Test Version - stay tuned!

Uppdatering: 1 jan, 2021 @ 14:07

Today's update 1 Jan 2021

Hi everyone and happy new year. In this update we introduce x2 new maps the
"Imperial Underbase" which is a new side quest found in the dry forest and starts to expand on the background and story. in addition to this being a very unique map!

The second map is an expansion to the Nether Temple and gives a further challenging second floor. This map was completed as we start to turn our attention to working on the end game "raid" content and restructuring this part of the extended game, alot more to come on this in the next update.

New Area
Imperial Underbase - part of new side quest/enhanced story plot
Nether Temple - access after Nether Bastion - 2nd and final floor

The Dry Forest
Updated map to accommodate/access new map Imperial Underbase

Uppdatering: 26 dec, 2020 @ 22:49

Pre release test version

Uppdatering: 2 nov, 2020 @ 13:36

Today's update 2 Nov 2020

Hi everyone
Today's update adds a small new zone/boss fight and fixes a number of bugs. We are also happy to announce that the death penalty is now removed based on community feedback!

New Area
The Captains Garrison - accessed from the Burning City

Burning city
Extended parts of the map to accommodate additional quests/story line which will be in at a later date.
Swapped entrances - for the Grand Library and Captains garrison

Death Penalty
Removed XP loss when dying

Bug fix's
The Grand Library
Fixed and improved several path finding issues - fixed

The Ambushed Convoy
Manticore Boss - aggression bug fixed, Manticore boss is now alot more aggressive! - fixed

Uppdatering: 6 sep, 2020 @ 13:53

Today's update 6 Sep 2020

Hi everyone
In this update we focus around the Burning City and introduce several new and unique areas whilst adding new contents to some of the existing area's alongside some unique boss fights.
There's still some place holder stuff here and there but we hope you can start to see the quality and scale of this new Act. Future updates will be like this where we continue to add new areas, content and really start building the story with supporting quest lines and NPC's.

Front Page/Welcome Screens
x2 new custom loading screens

Map Updates
New Map The Grand Library - accessed via the Burning CIty
New Map Condemned Armoury - accessed via the Burning CIty

The Out Skirts
Added additional side quest

The Burning City
Added new sections to this map to accommodate change in story/new area
The burning city - quests/story added, linking up to new area Library
The burning city and dry forest are no longer linked/connected.

Assassin
Power Kick
Modified the way the speed bonus triggers, no longer based on amount of enemies hit, instead a flat percentage rate is applied.
Speed bonus changed from 5% per enemy hit to 10% flat.

Dark Sorcerer
Void Storm - improved the casting mechanics, no longer need to be cast on an enemy to trigger, can target floor etc as well.

Bug Fixes
Main quest line not triggering correctly
The Ambushed Convoy - Zeraphi Grenade thrown from above not doing damage - now resolved/fixed

Uppdatering: 7 jul, 2020 @ 13:59

Today's update 7 July 2020

Hi everyone
In this update we are continuing with new maps and most importantly we have implemented a lot of the background work for the quests and also introduced some world building elements.
In the latest map you will get a chance to face off with a new foe - the Zeraphi traitors! and start to see the beginning of the quest/story line. A lot more to come in future updates - this is literally the beginning!

Map Updates
The Ambushed Convoy - completed

Uppdatering: 6 jul, 2020 @ 14:42

Pre release test

Uppdatering: 13 jun, 2020 @ 17:09

Todays update 14 June 2020

Hi everyone

In this update we again continue adding new unique maps for act6 and start preparing to bring the areas to life with the quests and story. The next few updates will be focused on new maps,quests and story going forwards and we are still using place holders in certain areas.

Map Updates

The Ambushed Convoy - new map added, 60% complete
The Grand Docks - Completed


We have adjusted how each area connects as the story has evolved.
Added the first few quests/NPC's to help us test

Uppdatering: 17 maj, 2020 @ 15:19

Todays update 17 May 2020

This update is mainly aimed at continued work on the new act 6 areas, with creating the maps and enhancing/play testing the recently created ones. Some minor tweaks also on the dark sorcerer "curse"/melee skill tree
Map Updates
Outskirts
Basic Vendors placed in Act6 outskirts "town"
outskirts - desert area mobs changed

The Burning City
Enhancements made

New maps
The Sandy Pier Blockade - 100% complete
The Grand Docks - Updated, approx 2/3's complete
The Grand fortress, begun work about 5% complete so far.

Adjusted level connections/teleports to better suit developing story line

Class Changes
Dark Sorcerer
Swapped out "weaken" skills and replaced with "Cursed Flames"
Cursed Ground cooldown removed as well as cast animation.
Cursed Strike, fully reworked with new mechanics

Malediction
Renamed as "Unholy Strength" and slightly reworked to compliment other skills in this tree


New Character Creation
Changed starting animation for following classes
Assassin
Barb
Dark sorc

Bug Fixes
dark bolt level 15 bug - no missile

Uppdatering: 17 maj, 2020 @ 14:23

Published v.1220