Torchlight II

Torchlight II

TL2-ACE
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Aggiornamento: 9 gen 2022, 15:45

Today's update 9 Jan22

Hi everyone,
Today's update contains community requested improvements and also several bug fixes.

Maps
The Temple Valley
Basic vendors and storage chests added by the waypoint

The Poison Temple
Small adjustments to the trap section in the middle of the map, mainly breaking up the large poison ball trap into two smaller sections.

The Iron Temple
After killing the end boss the lava animation will now stop making it easier to loot and grab the rewards.

Bug Fix
Iron Temple - Floor 1 reward sometimes going out of bounds fixed
Iron Temple level 2, rewards out of bounds fixed

Aggiornamento: 1 gen 2022, 14:51

Today's update 1 Jan22

Hi everyone,

Happy New year! - Today's update is the full implementation of the Iron temple, as mentioned before this is our most advanced/ambitious map to date containing alot of new challenges and events.

Maps
The iron Temple - both Floors now fully released

Bug Fix
Act 5 MileShire Mines/professor Steffire Quest reward fixed.

Aggiornamento: 18 dic 2021, 6:28

Internal tests

Aggiornamento: 2 nov 2021, 15:17

test version tweaks!

Aggiornamento: 1 nov 2021, 14:34

Today's update 1 Nov21 release

Hi everyone,
Today's update is a partial release of our current work in progress. We are releasing our first round of skill icon updates for the Barbarian, Assassin and Dark Sorcerer class. This is also a test/development for further custom artwork such as charge bars.

Final tests/preparation for the next temple valley area(The Iron Temple) - it is our biggest and most ambitious map to date!

Maps
Added test version of Iron Temple

Other
Custom icons added to Barbarian, Assassin and Dark Sorcerer

Aggiornamento: 12 set 2021, 15:10

Today's update 12 Sep21

Mainly focuses on Dark Sorcerer class completion and balancing. We will now be focusing attention back to completing the next dungeon which is the "Iron Temple"

Dark Sorcerer skill adjustments

Dark Bolt
Reduced mana cost by -5%

Cursed Weapon
Rescaled damage and increased slightly to match other classes. Overall this skill was under powered.

Sadist
Removed camera shake when skill cast

Cursed Strike
Not applying damage correctly issue resolved

Corrupt Bolt
Reduced mana cost by -10%

Unholy Strength and Darkness
Damage bonuses no longer stack
Changed colour of Unholy Strength effect

Cursed Ground
Increased damage slightly

Entropic Ball
Damage scaling adjusted to be more powerful at lower levels.

Soul Release
Now has a 100% chance to break shields with nearby enemies
Tier 3 bonus now in place

Amplify damage
Increased effect of amplified damage
Rescaled damage
now generates 3% charge when cast

Clarity
Fixed a bug allowing charge to be built up in end game gear!

Void Storm
Increased cool down at levels 1 - 5

Death Knight
Basic attacks now have a 50% chance to break shields
Swapped tier 1 and tier 2 bonus around
Dread Aura debuff gains visual effects

Cursed Armour
Replaces Soul Fire and is a defensive based skill.

Aggiornamento: 18 ago 2021, 10:45

Pre release test version

Aggiornamento: 30 lug 2021, 0:27

Pre release test version

Aggiornamento: 27 lug 2021, 10:52

Pre release test version

Aggiornamento: 26 lug 2021, 9:46

Pre release test version