XCOM 2
Riftkeeper
18개 중 1~10개 표시 중
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업데이트: 2017년 7월 8일 오후 6시 32분

-New Item: "Rift Anchor", has no use in tactical missions but lets you prioritize soldiers to be summoned by the Rift Beacon (Idea by Oberfuhrer-Raziel)

업데이트: 2017년 4월 4일 오후 6시 04분

업데이트: 2017년 4월 4일 오전 10시 28분

-fixed an old issue with stasis

업데이트: 2016년 5월 20일 오후 4시 36분

업데이트: 2016년 5월 20일 오후 4시 15분

Released another small update, because the riftkeeper was able to summon my new modded enemy (venator). This was hilariously borken with normal squadsizes. Also reduced the stasis AoE and removed it from the final room of the final Mission (there is however still one in the last midboss room). Ofcourse you can reactivate him in the ini if thats how you roll

업데이트: 2016년 5월 20일 오후 12시 03분

-limited the number of riftkeepers that can spawn in a normal mission to 1. This value can be changed in the ini.
-For those that want more riftkeepers per mission: The bigger Portals have a global cooldown now
-Stasis can no be avoided with mindshields.

The way i went to limit the spawnrates is a bit experimental. It may happen in rare cases, that the info displayed in the shadowchamber string is not entirely correct. But I dont think anyone is mad over an additional andromedon or even sectopod, if that means there are less Riftkeepers.

업데이트: 2016년 5월 7일 오후 4시 24분

업데이트: 2016년 5월 7일 오전 9시 28분

업데이트: 2016년 5월 7일 오전 7시 29분

There were still crashes after restarting rthe final mission. I implemented a new method of adding Encounters to existing schedules. This should fix the problem.

업데이트: 2016년 5월 6일 오후 2시 03분

Hotfix!
-fixed crashes that occured after loading a save in the final mission