XCOM 2
Grimy's Loot Mod
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Обновление: 26 мая. 2016 г. в 19:40

refactored some code to better hide abilities when they're out of charges
Added 3 new basic armor upgrades
Added 21 new epic primary weapon upgrades
Improved the ratio of good drops in the epic primary upgrade affix table

Обновление: 24 мая. 2016 г. в 9:21

refactored some code and made a few ability icons disappear when they are out of charges.

Обновление: 24 мая. 2016 г. в 7:04

fixed the battlescanner armor upgrade

Обновление: 22 мая. 2016 г. в 14:02

fixed a few passives that were showing up as actives

Обновление: 20 мая. 2016 г. в 12:51

fixed attachments for alien ruler items

Обновление: 20 мая. 2016 г. в 10:27

Updated localization, finalized some code for an upcoming class mod.

Обновление: 18 мая. 2016 г. в 12:24

Removed grenade launcher variants, which means items may disappear from some campaigns, sorry guys.
Altered the implementation of grenade launchers, they're completely upgrade based now, and scale up to legendary tier like everything else.
Rebalanced alien ruler drops. Boltcaster only drops from rifle tables, and not shotgun, sniper rifle, or cannon tables.

Обновление: 16 мая. 2016 г. в 20:25

New Console Command to give colored nicknames to items

Обновление: 16 мая. 2016 г. в 13:45

Updated upgrades to play better with tertiary, quaternary, etc inventory slots

updated psi ability upgrades, fingers crossed they work properly.

Обновление: 15 мая. 2016 г. в 18:57

Updated alert images for conventional tier primary weapons