Killing Floor 2

Killing Floor 2

HorzineExpress
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Uppdatering: 3 mar, 2019 @ 4:45

- improved pathing
- boss will spawn in front of train
- zeds will teleport in front of train if not close enough

Uppdatering: 15 jun, 2018 @ 18:24

Update:
- reduced draw distance and increased fog to improve performance.
- Removed lights from fog to improve performance

Uppdatering: 27 maj, 2018 @ 14:46

- some spawns didn't have "out of sight" checked.
- fixed teleporting of zeds only being applied to clientside
- optimized spawn triggering for upcoming area to be closer to train

Uppdatering: 26 maj, 2018 @ 0:45

- Train will stop if no zeds are near
- Cliff and Fire/Rock area spawns are on the ground level now
- Made poison gas more noticable

Uppdatering: 17 maj, 2018 @ 14:11

- ladders have been added to the train! You can now get on top of it, but so can the zeds.
- Improvements to spawn system

Uppdatering: 7 maj, 2018 @ 15:39

Uppdatering: 3 maj, 2018 @ 20:41

- Zeds will only spawn near train with a new spawn system in place
- Endless boss spawn fixed

Uppdatering: 26 apr, 2018 @ 13:36

- Fixed spawning. Shutoff all spawn at start, then only the ones in front of the train will be turned on as it passes and or is near.
- Any teleporting to train issues should be fixed.
- The zeds teleporting to the train should be fixed if they are far away. Please report if this is not the case.
- Boss will spawn in the correct area now

Uppdatering: 17 apr, 2018 @ 15:01

Uppdatering: 14 apr, 2018 @ 12:28