Killing Floor 2

Killing Floor 2

HorzineExpress
Mostrando 1-10 de 22 aportaciones
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Actualización: 3 MAR 2019 a las 4:45

- improved pathing
- boss will spawn in front of train
- zeds will teleport in front of train if not close enough

Actualización: 15 JUN 2018 a las 18:24

Update:
- reduced draw distance and increased fog to improve performance.
- Removed lights from fog to improve performance

Actualización: 27 MAY 2018 a las 14:46

- some spawns didn't have "out of sight" checked.
- fixed teleporting of zeds only being applied to clientside
- optimized spawn triggering for upcoming area to be closer to train

Actualización: 26 MAY 2018 a las 0:45

- Train will stop if no zeds are near
- Cliff and Fire/Rock area spawns are on the ground level now
- Made poison gas more noticable

Actualización: 17 MAY 2018 a las 14:11

- ladders have been added to the train! You can now get on top of it, but so can the zeds.
- Improvements to spawn system

Actualización: 7 MAY 2018 a las 15:39

Actualización: 3 MAY 2018 a las 20:41

- Zeds will only spawn near train with a new spawn system in place
- Endless boss spawn fixed

Actualización: 26 ABR 2018 a las 13:36

- Fixed spawning. Shutoff all spawn at start, then only the ones in front of the train will be turned on as it passes and or is near.
- Any teleporting to train issues should be fixed.
- The zeds teleporting to the train should be fixed if they are far away. Please report if this is not the case.
- Boss will spawn in the correct area now

Actualización: 17 ABR 2018 a las 15:01

Actualización: 14 ABR 2018 a las 12:28