XCOM 2
Grenades Damage Falloff
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更新于:2017 年 7 月 25 日 下午 9:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

更新于:2016 年 7 月 19 日 下午 11:18

Now affects abilities/heavy weapons from Shen's Last Gift.

更新于:2016 年 4 月 6 日 下午 9:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

更新于:2016 年 4 月 1 日 下午 9:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

更新于:2016 年 3 月 24 日 下午 7:35

- Fixed a bug where target conditions are not properly inherited

更新于:2016 年 3 月 12 日 上午 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

更新于:2016 年 2 月 19 日 下午 8:29

Added fully configurable environmental damage scaling.

更新于:2016 年 2 月 16 日 下午 7:25

- Fixed falloff rounding not calculating properly.

更新于:2016 年 2 月 16 日 下午 7:22

更新于:2016 年 2 月 16 日 下午 7:19