Men of War: Assault Squad 2

Men of War: Assault Squad 2

RobZ Realism mod
正在显示第 51 - 60 项,共 100 项条目
< 1 ... 4  5  6  7  8 ... 10 >
更新于:2018 年 1 月 5 日 下午 7:04

Update 1.24.9
- Added small timer to prevent bugabuse farshooting with infantry rocket weapons (bazooka)
- Added yellow bar on squad icons for rifle grenade infantry to make them easier to find
- Changed prices of german rocket artillery
- Changed Zis-2 57mm gun range from 190 to 200
- Changed accuracy for all riflegrenades and how veterancy levels affect them (less differance from lvl to lvl)
- Changed max range of APCR/APDS/HVAP shells to be the same as AP for over 50mm caliber guns
- Fixed flags on ostwind remix2
- Fixed flags on St.Lo remix
- Fixed glubinka remix (was the same as the normal one)
- Fixed rear machinegun AI stupidity for KV series and IS-1/2 (turning the turret around to use rear turret MG)
- Increased accuracy of low caliber indirect fire (ie shermans, zis3..etc..)
- Increased accuracy of AP shells on high velocity, large caliber direct howitzers (ISU-152)
- Increased delay on US marine squad
- Increased fire radius of molotov
- Reduced accuracy of sIG.33
- Removed random gray tank skins for SS tank crew (was used by artillery vehicles, not tanks)
- Reworked soviet infantry squads
-- added and reworked 3 guards squad (now the elite units)
-- added conscript squad as new tier 1 infantry
-- added MG assistants carrying more MG ammo into squads
-- added guards AT rifle team
-- added delay on bazooka team
-- decreased the delay of guards squads
-- increased MG ammo carried by regular infantry
-- removed rifles only
-- removed red guards
-- reworked partisan squad to have some captured weapons
-- reworked regular and SMG squad

更新于:2017 年 12 月 30 日 下午 8:00

Update 1.24.8
- Fixed 90mm M3 accuracy at long range (the reason for this patch)
- Fixed flag on 6v6 river valley remix
- Fixed KV-8 flamethrower saying its in the hull instead of coax
- Fixed glubinka remix map name

更新于:2017 年 12 月 30 日 上午 7:22

Update 1.24.7
- Added indirect fire mode for many units, all artillery units have direct fire mode (a button will change between these states)
- Added recommended MP settings in mod info
- Added ammunition bar for ammunition crates so you can see how much is left in the crate
- Added ability to turn off automatic resupply for ammunition crates
- Added new texture to 122mm HEAT so you can see the differance
- Added prepare timer on sturmtiger and AVRE to prevent bug abuse farshooting out of range
- Added new StuIG33B model
- Added 59 random faces for soldiers
- Added delay on regular MG teams to prevent spam; 1 to 1,5 minutes
- Added some new tank skins from terminator
- Added 20 remix variations of existing maps (rotated and changed spawn positions/flags to change the gameplay)
- Added ZB vs.30 machinegun to SS squads with non-german MGs (replaces the ZB vs.53)
- Added Volkssturmgewehr 5 to german army volkssturm squads
- Added K98 Gewehrgranatgerät to german grenadier squads and german army/SS fallschirmjäger squads
-- has HE and HEAT grenades; 70mm penetration for HEAT
- Added M1 garand with M7 grenade launcher to most US squads
-- has HE, WP and HEAT grenades; 50mm penetration for HEAT
- Added hohlladung german AT grenade to AT units and engineer type units
- Added MP41 to some SS SMG infantry
- Added ZB vs.53 HMG to SS
- Added trench shovels to mine disposal experts so they work as an engineer unit
- Added 105mm and 155mm artillery radiomen to USA
- Added mortar, 105mm, 155mm and 240mm radio operator ammo to heavy ammunition crates and trucks
- Added prepare timer to all artillery so you have to aim at the same place for 5 secounds before firing
- Changed gun file settings to make farshooting beyond max range ineffective (bug abuse farshooting)
- Changed component properties from MP to SP so tank destroyed type units with no turret can turn automaticly in SP
- Changed main gun of elefant from kwk43 to pak43
- Changed max speed of many heavy and some medium tanks
- Changed speeds of sherman tanks with VVSS and HVSS suspensions (HVSS is better)
- Changed Stuka zu fuss to fire all 6 rockets in one barrage
- Changed cars to be more resistant to nearby explosions (goes for ammo trucks, cars, etc..)
- Changed some armor properties so shell marks appear on the armor even if its not close to penetrating
- Changed tags for all kinds of AP shells so units will not get older/newer shells than they carry originally
- Changed tags for US 81mm mortar ammo so it doesn't get filled with one type of shell and can't get the other one
- Changed the APHEBC to APBC ratio in soviet tanks
- Changed airdropped ammo crates to give ammunition to all guns to prevent confusion in SP
- Changed SP pak43 and BS-3 to unlock later than MP bought variant
- Changed early variant 76 shermans to carry AP instead of APC
- Changed 1944, 100CP, 6000MP to be the standard MP setting when hosting a game
- Changed panzerwerfer to use same ammunition as the 15cm nebelwerfer
- Changed heavy ammo crates to give max 10 rounds or less
- Fixed wrong ammunition in LVT
- Fixed description on 21cm mörser 18 gun
- Fixed breed name for soviet sniper3
- Fixed infantry damage from new ammunition to work properly, helmets can save soldiers from dying instantly
- Fixed M1 garand doing 5 less damage than other rifles of similar caliber
- Fixed wrong ammunition in 45mm M-37
- Fixed timer on Le.IG and s.IG so buying Le.IG will no longer reset the time on s.IG
- Fixed ricochet bug with radio operator guns so they dont spawn several artillery/mortar strikes
- Fixed range for 280mm BR-5 heavy HE shells
- Fixed small icons for jagdpanzer IV, karl gërat, s.IG33, 5cm ger mortar, british HMG tripods, 2-4.2inch mortars
- Fixed soviet DT29 MG team came with DP-27 magazines
- Increased standard VP to 150
- Increased accuracy of high velocity direct howitzers like ISU-152
- Increased prices of german AA guns
- Increased explosive durability and threshold of small and big hedgehogs (mostly the big ones)
- Increased skill of highlanders from 4 to 5
- Increased the fuel used by flamethrowers
- Increased aim speeds for light and medium mortars
- Increased price of StuG 3 F/8
- Increased price of hetzer
- Reduced durability of 85mm 52-K
- Reduced rotation speeds of DShK
- Reduced turret speed of Panther ausf. D
- Reduced turret speed of Sd.Kfz.234/1
- Reduced reload rate of the 122mm A19 in ISU-122
- Reduced AP to HE ratio in many infantry support tanks (like churchill Mk.VII)
- Reduced accuracy,durability,mobility and increased price of 15cm s.IG33
- Reduced crewmen lethality from spalling damage
- Reduced penetration of 7.5cm HL/C shells to 100mm (1943 german HEAT shells)
- Reduced damage of 20-37mm autocannon HE shells
- Reduced 85-90mm AP spalling damage
- Reduced chances of engine fires on vehicles
- Reduced ammunition load of 155mm M12 and hummel
- Reduced damage vs infantry for piats, bazookas, panzerschrecks...etc...
- Reduced CP values of some infantry support tanks like churchill, KV1
- Reduced start delay of SU-152 and ISU-152
- Reduced the amount of blood gore parts spawn when thrown around
- Reduced chances for main gun destroyed
- Reduced price of AP/AT miners
- Reduced 8.8cm Flak truck durability
- Reduced max player count of several multiplayer maps to prevent crash on loading (report maps it still happens on)
- Removed white flash textures from .50cal bullet impacts
- Removed 152mm ML-20 HEAT shells
- Reworked shield mechanics to fall of properly from shells and high explosive damage (side skirts on tanks)
- Reworked damage for rocket artillery, now based on real life explosive load

更新于:2017 年 9 月 17 日 下午 8:05

Update 1.24.6
- Added 5 minute timer to special-ammo crates between each buy
- Added 25 degree turn limits to each side for mortars
- Added realistic shell speeds for different types of shells (different speed for AP to HE and APRC for same gun and so on)
- Changed accuracy of low velocity guns like m8, kwk37, sherman 105 and so on
- Changed range of 21cm Mörser 18 from 490 to 560
- Changed machinegun ammo to have tracer every 5th bullet across nations
- Drasticly increased time it takes mortars to aim from target to target
- Fixed mortar halftracks still having more than 1 shell loaded from barrage mode in previous versions
- Fixed 150mm japanese mortar for same reason above
- Fixed StuG IV having error HEAT shells
- Fixed mortar WP shells spawning 2 of the WP explosion FX which resulted in doubble effectiveness of those shells
- Increased accuracy and arc of AVRE, decreased shell speed
- Increased cost of WP shells from special-ammo crates
- Reduced the fire damage zone of WP shells, now it depends more on the fire projectiles ejected
- Reduced accuracy and firerate of mortars
- Removed tracer from HE, HEAT and WP shells

更新于:2017 年 9 月 10 日 下午 7:57

Update 1.24.5
- Fixed soviet 82mm BM-37 not getting more ammo from ammo crate (gamebreaking)
- Fixed Karl Gerät having wrong ammo loadout
- Fixed 105mm US artillery not getting new WP shells from special crate
- Fixed PaK40 HEAT shells (crash error when used)
- Fixed Marder III Ausf. M AI targeting
- Increased reload time for the US 60mm mortar from 3 to 4 secounds
- Increased kangaroo price from 350 to 450MP
- Reduced sturmpanzer I gun turn speeds
- Reduced AVRE SP price from 8 to 6 and MP price from 750 to 600
- Reduced price of 105mm self-propelled artillery guns
- Reduced price of some non SP rocket artillery
- Removed new priest model due to explosive damage bug (it would die from artillery explosions 20+ meters away)
- Removed inventory from paradrop entity
- Removed barrage for mortars (made AI fire out of range and broke gameplay mechanics)

更新于:2017 年 9 月 10 日 上午 4:48

Update 1.24.4
- Fixed HEAT shells doing no penetration damage
- Fixed error HEAT shells in Sd.Kfz.234/4
hopefully no more gamebreaking bugs is still in here now..

更新于:2017 年 9 月 9 日 下午 7:39

Update 1.24.3
- Actually fixed what last version was supposed to fix
- also changed version name to prevent desync confusion

更新于:2017 年 9 月 9 日 下午 5:57

- Fixed crash with Sd.Kfz.234/4 x and xx models

更新于:2017 年 9 月 9 日 下午 4:45

Update 1.24.2
- Added Alliance with only SS and Wehrmacht
- Added 155mm WP to US artillery
- Added 105mm WP to US artillery and Sherman 105
- Added 150mm WP to Japanese artillery
- Added WP ammo to US and British mortars
- Added new sturmtiger explosion and firing sound
- Added new grenade FX
- Added new dynamite FX
- Added new medium mortar FX
- Added small damage zone when AP shells hit metal which is deadly for infantry
- Added new explosive define for shells lager than 155mm (increases power of such shells)
- Added new HEAT shell FX sounds
- Added new spalling effect, spalling can now set off a cook-off
- Added HEAT and WP shells to M8 scott
- Added Marder III Ausf. M to Wehrmacht and SS as latewar replacement of the Marder III Ausf. H (1943-1945)
- Added StuIG33 to Wehrmacht as earlywar brummbar (1942-1944)
- Added Sturmpanzer I to Wehrmacht (1940-1943)
- Added Grille to Wehrmacht as short range artillery (1943-1945)
- Added all new shells and ammo to ammo crates/trucks
- Added new Sturmtiger firing FX
- Added Sturmtiger to SS as SP unit
- Added delay to regular and elite german squads in late years to simulate IRL losses of experienced troops
- Added new model for Sd.Kfz.234/4 from Valour
- Added Zeroing accuracy to semi-automatic rifles (increases the power of these weapons and will increase the power of US squads)
- Added 60cm Schwere betongranate to Karl Gerät (Heavy HE shell)
- Added 280-mm BR-5 artillery to Soviet union
- Added HEAT A, HEAT B and HEAT C to german tanks throughout the years
- Added HEAT C to german tanks using them in 1943 or later
- Added more internal damages from spalling by large caliber HE shells
- Added seperate 100-105mm HE spalling damage from 85-95 and 120-128
- Added more inbetween calculations to ammunition amount (makes more of a differance as you are spending you shells in tanks and reduces cook-off chances)
- Added FXFire3 bone to brummbar (now has cookoff animation)
- Added new FX for HEAT and HE shells hitting metal
- Changed british riflegrenades to have same damage radius as normal thrown grenades
- Changed how penetration message appear on vehicles (will no longer appear when penetrating outer objects like armor skirts or tracks)
- Changed name of German army in multiplayer to Wehrmacht
- Changed resupply crates to give shells untill the vehicle/cannon has it's max amount
- Changed sherman ammunition loadout, now late war shermans carry APC and early war carry AP
- Changed Pershing SP time and price
- Changed Jagdpanther SP time and price
- Changed sizes of craters created by different HE shells
- Changed explosive amount for many shells depending on their real life filler (increases power of many HE and HEAT shells but mostly large caliber 150+)
- Changed damage of 380-600mm shells (greatly increased)
- Changed HEAT shell AI targeting priority (only affect pak36,pak38, and early war panzer IV and stug III)
- Changed direction and speed of goreparts
- Changed sturmtiger's firing arc and accuracy (fires more direct)
- Changed sniper rifle sounds to use the same sound as the regular rifles without scopes
- Changed tanks to spawn with the engine turned on in MP
- Changed sturmtiger to explode when hit inside the gun instead of just spawning a explosion that might not do anything
- Changed tank armor plates not to fall off to small arms fire or low caliber shells (gives armor skirts realistic behaviour to getting hit by AT rifles)
- Changed ammo loadout of many german tanks to carry 50/50 AP/HE like they historically did
- Changed 105mm HEAT texture
- Changed the paradrop texture to show warning zone to keep it inside the map which would prevent players from not getting the troops
- Changed turret destroyed tanks not to be enterable (the game would instantly bail the crew anyways which resulted in confusion by players)
- Changed HEAT explosive damage to be close to the HE shell due to real life explosives contained in them
- Changed main gun of jagdpanther from KwK43 to PaK43
- Changed BAR and FG42 icons to be assault rifle icon (easier to see who has these weapons in the squad)
- Changed cars and motorbikes to be unuseable and crew bails after body/hull breaks and will be reuseable after you repair it (increases the power of AT rifles vs cars as now it will most likely kill it in 1-2 shots)
- Changed HEAT explosive damage to be close to the HE shell due to real life explosives contained in them
- Completely rewamped mortars adding new shells and relative range, damage and price to other mortars
- Fixed WP shells will no longer bounce off the ground or objects
- Fixed typo in AXIS pacific (pasific)
- Fixed M10 english variant x and xx models (broken models)
- Fixed zenite(autocannon) shells not showing hit on vehicles
- Fixed some allied high end guns not having max accuracy define (better accuracy)
- Fixed flags on 6v6 river map
- Fixed flags on 5v5 Brettville
- Fixed some BT-7 tanks having different movement values than others
- Fixed T-34-85 having 10m less AI range than player max range
- Fixed M8 beeing removed from noarty mode
- Fixed IS-1 turning its turret around to use the rear machinegun instead of coaxial
- Fixed soviet 203mm artillery accuracy
- Fixed Tiger 1 Ausf. H1 having MGs without optics
- Fixed Pak36 and Pak38 targeting on medium and heavy tanks
- Fixed transmission damage sound beeing played when the engine was already off
- Fixed PIAT projectile beeing invisible when fired
- Increased rocket artillery ammunition worth from ammo crates/trucks
- Increased AT rifle accuracy
- Increased AT rifle effective penetration range (same drop curve as tanks and cannons)
- Increased SP price of BS-3 and PaK43 AT guns
- Increased goliath explosion radius
- Increased price of Marder
- Increased Nashorn delay in MP
- Increased time vehicles stay spotted
- Increased base accuracy of bolt action rifles and removed zeroing accuracy
- Increased squad price of german squads containing large amounts of STG44s
- Increased Kangaroo delay in MP
- Increased British regular infantry skill from 3 to 4 in 1942 and later
- Increased soviet regular infantry skill from 2 to 3 in 1943 and later
- Increased molotov throw range
- Reduced delay on SP sherman 105
- Reduced delay for the driver of a tank to recover after a penetration allowing the tank to run away earlier but still not return fire
- Reduced fire damage of the 32cm incendiary rockets for Nebelwerfer and stuka zu fuss to make it less effective vs tanks
- Reduced Churchill Mk.IX price due to only having 102mm hull armor
- Reduced Le.IG price
- Reduced turret turn speed of IS-2 mod. 1944
- Reduced delay of KV-1 tanks in late years
- Reduced HE damage of lower caliber HE (37mm-57mm)
- Reduced SP price of guard snipers to 1 SP
- Reduced Nebelwerfer turn speeds to make it be more inline with other cannons and artillery
- Reduced time the transmission broken sound is played
- Reduced muzzle velocity of sIG.33 to realistic speed (means much more arc in the shell)
- Reduced range to how close craters can spawn
- Reduced explosive amount for dynamite
- Removed jumbo 76 from 1944 setting (historical)
- Removed white flash texture in ground hit FX
- Removed Maus from "all" setting (now only available in postwar)
- Removed some grenade sounds (bad ones)
- Removed some underwhelming sounds from 200+ caliber explosions
- Removed Sd.Kfz.222 recoil animation as it messes up accuracy
- Removed code which resulted in turret damage after just the mantlet getting penetrated
- Removed PWM1 german AT grenades from british troops
- Removed ostwind and wirbelwind recoil animations as it messes with accuracy
- Removed white flash texture from autocannon ground hit FX
- Removed damage from tank and cannon muzzles to prevent them from breaking sandbags
- Removed 4v4 Elzas from battlezones as it crashed in 2v2+ and seems unfixable

更新于:2017 年 5 月 15 日 上午 10:40

Update 1.24.1
- Added new hetzer model (from valour)
- Added squad desc for germany and waffen-SS
- Added Churchill Mk. IX, Churchill Mk.VIII CS and Churchill kangaroo to England
- Added more alliances so you can play 1 single nation vs enemy alliance
- Added message for vehicles when attempting to turn on the engine, but the transmission is broken/destroyed
- Added bullet/shell ricochets from ground hits
- Decreased 90mm reload time
- Decreased reload time for many TD and AT gun units compared to tank variant of the same gun
- Decreased reload time of StuG III F/8 to match StuG III F
- Fixed motorbikes for waffen SS only having mg34
- Increased SP cost of veteran tiger in 1943
- Increased the time vehicles are spotted at long ranges
- Remade many explosion FX and hit FX on ground, objects and water
- Reduced flak36 shield durability and tear threshold
- Reduced durability on bofors and 61k
- Reduced metal parts on break fx
- Reduced goliath SP price to 1 SP
- Reduced build time for big holes and long trenches slightly
- Removed sturmgrenadiers from 1943 (not ment to be there)
- Removed ammo crate airdrops