Garry's Mod

Garry's Mod

Zombie/NPC Invasion+
Ergebnisse 1–10 von 16
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Update: 28. Apr. 2017 um 2:03

- Removed weapon_brickbat, the weapon doesn't exist in Garry's Mod
- Renamed the files to have 'zinv_' in front of their names to avoid conflicts
-- Should solve a lot of problems people have been reporting (namely the 'SPAWN_MENU' nil error)
-- Big thanks to LibertyForce for helping us with this

Update: 22. Feb. 2016 um 22:41

Fixed NPCs not using weapons

Update: 20. Feb. 2016 um 13:03

** The Hero Update **

- Read more about it here

Update: 16. Feb. 2016 um 13:25

(Hopefully) completely fixed the recent issues (sorry!)

Update: 16. Feb. 2016 um 13:01

Another minor bugfix

Update: 16. Feb. 2016 um 12:13

Bugfix

Should fix this issue

Update: 13. Feb. 2016 um 9:28

** The GUI Update **

- Massive GUI overhaul, mostly behind the scenes stuff
-- More OOP (for easier work, cleaner code and better efficiency)
-- Menu window is now a singleton (global client side object SPAWN_MENU)
-- Made all the labels dark so they're actually readable

- Preparation for the upcoming hero system

Update: 25. Jan. 2016 um 12:29

- Solved issue with data not being saved correctly by changing profile format to JSON (old profiles will be converted automatically)
- Made default value for damage multiplier field 1 instead of 0

Update: 23. Jan. 2016 um 14:32

Removed unnecessary space under profile list

Update: 23. Jan. 2016 um 10:25

Cleaned up GUI frontend and backend