Space Engineers

Space Engineers

Aerodynamic Physics
180개 중 1~10개 표시 중
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업데이트: 2024년 10월 22일 오후 11시 24분
작성자: DraygoKorvan

업데이트: 2024년 10월 22일 오후 10시 10분
작성자: DraygoKorvan

-Updated character planet detection to be same as grid
-Hopefully fixed default wind speed issues on modded planets.

업데이트: 2023년 4월 13일 오후 12시 55분

Control button and more should be back when using a remote control. (keen?)

업데이트: 2023년 1월 24일 오후 7시 54분

Settings are now preserved when Save-As or Copies of saves are made. (Only after saving new settings once does this take effect)
Changed Center of Mass lines to be a triangle instead.
Adjusted atmospheric density formula to have cubed falloff.
Adjusted reentry physics to be slightly more realistic.
Implemented new Water Mod API
Some minor performance enhancements.
Increased base drag coefficient to constrain grids under new physics.
Per-Planet wind settings no longer apply, instead there is a global multiplier for wind speed.
Definition Extensions properties are used to determine the base wind speed and change rate for each planet. Note that if this is absent it is read from the planet generator definition (unit is km/h).

업데이트: 2022년 5월 29일 오후 12시 00분

업데이트: 2022년 5월 29일 오전 9시 56분

Added new performance option, Ignore Static - causes the server and client to ignore static grids for drag calculations. It defaults to off, but can be changed in the advanced physics menu.

업데이트: 2022년 4월 29일 오전 6시 30분

MaxTrajectory value for projectiles capped to 1500 m/s above original velocity.

업데이트: 2022년 4월 28일 오후 6시 11분

Added aerodynamic profiles to new blocks.
Moved all previous aerodynamic definitions to a definition file (no longer hardcoded).

업데이트: 2022년 4월 20일 오후 2시 45분

Subgrid physics update #2: all physics forces are now applied only to the parent grid.
Fixed crash relating to max speed being set too high.
Adjusted max velocity values of Warfare II weapons based on max speed, so you don't hit yourself.

업데이트: 2022년 3월 15일 오전 11시 55분