Space Engineers
Aerodynamic Physics
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Ενημέρωση: 22 Οκτ 2024 στις 23:24

Ενημέρωση: 22 Οκτ 2024 στις 22:10

-Updated character planet detection to be same as grid
-Hopefully fixed default wind speed issues on modded planets.

Ενημέρωση: 13 Απρ 2023 στις 12:55

Control button and more should be back when using a remote control. (keen?)

Ενημέρωση: 24 Ιαν 2023 στις 19:54

Settings are now preserved when Save-As or Copies of saves are made. (Only after saving new settings once does this take effect)
Changed Center of Mass lines to be a triangle instead.
Adjusted atmospheric density formula to have cubed falloff.
Adjusted reentry physics to be slightly more realistic.
Implemented new Water Mod API
Some minor performance enhancements.
Increased base drag coefficient to constrain grids under new physics.
Per-Planet wind settings no longer apply, instead there is a global multiplier for wind speed.
Definition Extensions properties are used to determine the base wind speed and change rate for each planet. Note that if this is absent it is read from the planet generator definition (unit is km/h).

Ενημέρωση: 29 Μαϊ 2022 στις 12:00

Ενημέρωση: 29 Μαϊ 2022 στις 9:56

Added new performance option, Ignore Static - causes the server and client to ignore static grids for drag calculations. It defaults to off, but can be changed in the advanced physics menu.

Ενημέρωση: 29 Απρ 2022 στις 6:30

MaxTrajectory value for projectiles capped to 1500 m/s above original velocity.

Ενημέρωση: 28 Απρ 2022 στις 18:11

Added aerodynamic profiles to new blocks.
Moved all previous aerodynamic definitions to a definition file (no longer hardcoded).

Ενημέρωση: 20 Απρ 2022 στις 14:45

Subgrid physics update #2: all physics forces are now applied only to the parent grid.
Fixed crash relating to max speed being set too high.
Adjusted max velocity values of Warfare II weapons based on max speed, so you don't hit yourself.

Ενημέρωση: 15 Μαρ 2022 στις 11:55