Left 4 Dead 2
Hardcore Survivalists (WIP)
Показані результати 1–10 із 34
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Оновлено: 16 лип. о 15:25
автор: Necromancer

Removed scripts from the mutation again. Decided it's better this way.

Оновлено: 16 лип. о 15:17
автор: Necromancer

More testing.

Оновлено: 16 лип. о 15:04
автор: Necromancer

Another update, testing to see what's going on with ammo now.

Оновлено: 16 лип. о 14:49
автор: Necromancer

Constant testing/editing. Sorry about the loads of updates.

Оновлено: 16 лип. о 14:17
автор: Necromancer

Reverting back to previous non-scripted version. This will add a req of the script mod.

Оновлено: 16 лип. о 14:07
автор: Necromancer

Re-implemented scripts. Found that the separated version did the exact same thing as what this does already. I'm clearly missing something.

Оновлено: 16 лип. о 14:00
автор: Necromancer

Test build - removing all weapon adjustments to test them as a separate workshop addon.

Оновлено: 16 лип. о 11:35
автор: Necromancer

Adjusted pistol/magnum damage values to be a bit more viable for this style of game. Pistols take ~7 body shots to commons to kill, magnum should be 1-2. With upped damage, headshots are a bit more reliable as well.
Hunters should be somewhat faster, and also spawn a bit closer to survivors.
Also, added a couple of lines that I need to test in a multiplayer setting. Will check it soon.

Оновлено: 15 лип. о 18:00
автор: Necromancer

Changed some typos and removed a redundant line. Also, adjusted a couple of values.

Оновлено: 20 верес. 2018 о 12:21

Okay.. The ACTUAL workaround for the medkit bug.

I want it to be playable on Expert, and the idea was that you'd actually have to drop your medkit for a molotov or other throwable, throw the molotov or other throwable and have to double back for your health but I don't think that's going to work if you are forced to COMPLETELY sacrifice your medkit for a dang crowd-clearer..