Left 4 Dead 2

Left 4 Dead 2

Hardcore Survivalists (WIP)
目前顯示第 1-10 項,共 34 項
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更新:7 月 16 日 @ 下午 3:25
Necromancer 發表

Removed scripts from the mutation again. Decided it's better this way.

更新:7 月 16 日 @ 下午 3:17
Necromancer 發表

More testing.

更新:7 月 16 日 @ 下午 3:04
Necromancer 發表

Another update, testing to see what's going on with ammo now.

更新:7 月 16 日 @ 下午 2:49
Necromancer 發表

Constant testing/editing. Sorry about the loads of updates.

更新:7 月 16 日 @ 下午 2:17
Necromancer 發表

Reverting back to previous non-scripted version. This will add a req of the script mod.

更新:7 月 16 日 @ 下午 2:07
Necromancer 發表

Re-implemented scripts. Found that the separated version did the exact same thing as what this does already. I'm clearly missing something.

更新:7 月 16 日 @ 下午 2:00
Necromancer 發表

Test build - removing all weapon adjustments to test them as a separate workshop addon.

更新:7 月 16 日 @ 上午 11:35
Necromancer 發表

Adjusted pistol/magnum damage values to be a bit more viable for this style of game. Pistols take ~7 body shots to commons to kill, magnum should be 1-2. With upped damage, headshots are a bit more reliable as well.
Hunters should be somewhat faster, and also spawn a bit closer to survivors.
Also, added a couple of lines that I need to test in a multiplayer setting. Will check it soon.

更新:7 月 15 日 @ 下午 6:00
Necromancer 發表

Changed some typos and removed a redundant line. Also, adjusted a couple of values.

更新:2018 年 9 月 20 日 @ 下午 12:21

Okay.. The ACTUAL workaround for the medkit bug.

I want it to be playable on Expert, and the idea was that you'd actually have to drop your medkit for a molotov or other throwable, throw the molotov or other throwable and have to double back for your health but I don't think that's going to work if you are forced to COMPLETELY sacrifice your medkit for a dang crowd-clearer..