Left 4 Dead 2

Left 4 Dead 2

Hardcore Survivalists (WIP)
34개 중 1~10개 표시 중
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업데이트: 2025년 7월 16일 오후 3시 25분
작성자: Necromancer

Removed scripts from the mutation again. Decided it's better this way.

업데이트: 2025년 7월 16일 오후 3시 17분
작성자: Necromancer

More testing.

업데이트: 2025년 7월 16일 오후 3시 04분
작성자: Necromancer

Another update, testing to see what's going on with ammo now.

업데이트: 2025년 7월 16일 오후 2시 49분
작성자: Necromancer

Constant testing/editing. Sorry about the loads of updates.

업데이트: 2025년 7월 16일 오후 2시 17분
작성자: Necromancer

Reverting back to previous non-scripted version. This will add a req of the script mod.

업데이트: 2025년 7월 16일 오후 2시 07분
작성자: Necromancer

Re-implemented scripts. Found that the separated version did the exact same thing as what this does already. I'm clearly missing something.

업데이트: 2025년 7월 16일 오후 2시 00분
작성자: Necromancer

Test build - removing all weapon adjustments to test them as a separate workshop addon.

업데이트: 2025년 7월 16일 오전 11시 35분
작성자: Necromancer

Adjusted pistol/magnum damage values to be a bit more viable for this style of game. Pistols take ~7 body shots to commons to kill, magnum should be 1-2. With upped damage, headshots are a bit more reliable as well.
Hunters should be somewhat faster, and also spawn a bit closer to survivors.
Also, added a couple of lines that I need to test in a multiplayer setting. Will check it soon.

업데이트: 2025년 7월 15일 오후 6시 00분
작성자: Necromancer

Changed some typos and removed a redundant line. Also, adjusted a couple of values.

업데이트: 2018년 9월 20일 오후 12시 21분

Okay.. The ACTUAL workaround for the medkit bug.

I want it to be playable on Expert, and the idea was that you'd actually have to drop your medkit for a molotov or other throwable, throw the molotov or other throwable and have to double back for your health but I don't think that's going to work if you are forced to COMPLETELY sacrifice your medkit for a dang crowd-clearer..