Left 4 Dead 2

Left 4 Dead 2

Hardcore Survivalists (WIP)
Näytetään 1–10 / 34
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Päivitys: 16.7. klo 15.25
tekijältä Necromancer

Removed scripts from the mutation again. Decided it's better this way.

Päivitys: 16.7. klo 15.17
tekijältä Necromancer

More testing.

Päivitys: 16.7. klo 15.04
tekijältä Necromancer

Another update, testing to see what's going on with ammo now.

Päivitys: 16.7. klo 14.49
tekijältä Necromancer

Constant testing/editing. Sorry about the loads of updates.

Päivitys: 16.7. klo 14.17
tekijältä Necromancer

Reverting back to previous non-scripted version. This will add a req of the script mod.

Päivitys: 16.7. klo 14.07
tekijältä Necromancer

Re-implemented scripts. Found that the separated version did the exact same thing as what this does already. I'm clearly missing something.

Päivitys: 16.7. klo 14.00
tekijältä Necromancer

Test build - removing all weapon adjustments to test them as a separate workshop addon.

Päivitys: 16.7. klo 11.35
tekijältä Necromancer

Adjusted pistol/magnum damage values to be a bit more viable for this style of game. Pistols take ~7 body shots to commons to kill, magnum should be 1-2. With upped damage, headshots are a bit more reliable as well.
Hunters should be somewhat faster, and also spawn a bit closer to survivors.
Also, added a couple of lines that I need to test in a multiplayer setting. Will check it soon.

Päivitys: 15.7. klo 18.00
tekijältä Necromancer

Changed some typos and removed a redundant line. Also, adjusted a couple of values.

Päivitys: 20.9.2018 klo 12.21

Okay.. The ACTUAL workaround for the medkit bug.

I want it to be playable on Expert, and the idea was that you'd actually have to drop your medkit for a molotov or other throwable, throw the molotov or other throwable and have to double back for your health but I don't think that's going to work if you are forced to COMPLETELY sacrifice your medkit for a dang crowd-clearer..