Gnomoria

Gnomoria

EspMod v1.0
Viser 11-13 af 13 forekomster
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Opdatering: 29. sep. 2015 kl. 13:01

===== VERSION 0.1.1 "It turns out MaterialID is (NOT optional)" =====

This patch fixes a crash bug related to not using MaterialID.

faction.xml states that MaterialID is (optional) in the documentation. This is false.

faction.xml:

  • ALL vendor items now specify a material; this fixed a crash bug.

Opdatering: 29. sep. 2015 kl. 12:11

Hotfix to prevent game crashes.

Opdatering: 28. sep. 2015 kl. 18:33

===== VERSION 0.1 "Work in Progress" =====

items.xml:

  • CommemorativeCoin name changed. It's now just "coin" ingame.

stockmenusettings.xml:
  • Tracks Straw and Bandages by default.
  • Includes a "mod loaded success" message. (Can be hidden during gameplay via the tracked items menu.)

faction.xml:
  • General:
    • All merchants now continue to scale with population, up to 80 population. (Vanilla game only scales to 45.)

  • Gnome:
    • Arriving gnomads may now appear with a wider variety of possible "good" skills. Nearly every skill is now possible to appear.

  • Merchant City-State:
    • Offers a MUCH wider variety of items for sale, at varying rarity.
    • Always offers some coins for sale, and buys coins for the same price, allowing you to "store" trade value by buying their coins.

  • Mining Colonies:
    • Pays more for their desired items.
    • Charges more for coal.
    • Offers significantly more coal, and slightly more copper.
    • Offers silica, lead, gems, blocks, and bars, at varying rarity.

  • Lumber Camps:
    • Pays more for their desired items.
    • Charges more for logs.
    • Offers significantly more logs at higher kingdom worth. (Warning: golems may spawn if you buy too many at once!)
    • Offers apples, oranges, planks, coal, and high-quality furniture, at varying rarity.

  • Agricultural Settlements:
    • Pays more for their desired items.
    • Charges less for livestock.
    • Offers significantly more livestock, fruits, grain and cloth fiber at higher kingdom worth.
    • Offers bolts of cloth, bandages, raw meat, animal hides, and high-quality foods, drinks, and leather armor, at varying rarity.

charactersettings.xml:
  • Added a few keys to set prices of above items.