Dota 2
Generic All Mid Map (GAMM)
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更新于:2016 年 6 月 29 日 上午 5:40

Gameplay changes:

* Parity to Dota Gameplay Patch 6.88.
* Removed Tango Juice (made redudent).
* Any hero entering an enemy fountain will be debuffed with Dust of Appearence until they leave.

Map changes:

*Added a few trees to Radiant spawn.
* Moved the secret shop to the side of the middle ditch. (Previously, it was on Dire's side of the ditch.)

更新于:2016 年 4 月 24 日 上午 6:34

Misc Changes:

* Fixed the XP Gold unit having collision.

更新于:2016 年 4 月 3 日 上午 2:27

Misc Changes:

* Added loading screen (from Barebones).
* Changed some strings to reflect the name change.

更新于:2016 年 3 月 30 日 上午 1:58

Map changes:

* Elevated the area from the T2 tower to the end of the map for both sides (spawn area height as well).
* Increased dire spawn area by a lot (this will probably be changed at some point).
* Dire fountain is now surrounded by trees inside it (will be replaced with unpathable terrain at some point).
* Dire now spawn closer to the middle of the map inside their fountain.

更新于:2016 年 3 月 8 日 上午 3:27

Map changes:

* Added more trees asymmetric to the ones between the T1 and T2 towers (to the other side with trees inbetween the gap).

更新于:2016 年 3 月 7 日 上午 8:23

Map changes:

* Removed elevated terrain from the March 1 update in exchange for lowered terrain in the middle of the T1 towers.
* Increased tree density in line of both the T1 towers (sideways)
* Added trees between the T1 and T2 towers on both sides (tree orientation is mirrored for Radiant/Dire sides)

Misc changes:

* Removed excessive path_corners for creep navigation (now they'll walk in a line to the Ancients...I hope).

更新于:2016 年 3 月 3 日 下午 11:43

Game Changes:

* Fixed Tango Juice not having tooltips
* Fixed Tango Juice usage causing heroes to slide (whoops...)
* Added tooltip information to the passive gold and experience players receive.

更新于:2016 年 2 月 29 日 上午 7:02

Map Changes:

* Lazily moved both team's barracks and T2 tower closer to the T1 tower

Game Changes:

* Respawn time is fixed to 30 (will be scaled to level later)
* Passive xp reduced from 6 to 3
* Passive gold is now reliable (doesn't affect anything in this gamemode)

更新于:2016 年 2 月 29 日 上午 5:33

Map changes:

* Swapped Dire and Radiant sides to emulate vanilla Dota
* Altered the area between both side's T1 towers:
* Both sides have elevated terrain on adjacent sides
* Added some trees behind said terrain
* Removed side shop
* Moved secret shop towards Dire's elevated terrain

更新于:2016 年 2 月 24 日 上午 6:52

Note that these are band-aid solutons; I'll fix these properly later.

Map Changes:

* Removed terrain outside the map (still exploitable by global abilities and abilities that have over 2000 range unfortunitly)

Gameplay Changes:

* You no longer lose gold on death.
* The game now starts 45 seconds after pick time (creeps spawn at your furthest outer tower around the end of pre-game time without boots).
* You now gain passive experience and gold when you banished (e.g. by Outworld Devourer's Astral Imprisment) and dead.

Mostly preparing for a large map update to change gameplay and more thorough fixes, with goals including:

* Swapping Radiant and Dire sides to correctly emulate normal Dota games.
* Adjusting terrain and adding trees (Timbersaw will be thankful/scared again).
* Making the map smaller to hasten matches.