Crusader Kings II

Crusader Kings II

Trade++
Viser 1-10 af 17 forekomster
< 1  2 >
Opdatering: 28. sep. 2015 kl. 14:23

########
# 0.9.6b#
########

- Fixed trade events not happening for Saharan Gold Trade and Via Regia
- Improved mod compatibility by creating a seperate defines file

Opdatering: 23. sep. 2015 kl. 10:15

#######
# 0.9.6 #
#######

- Made the effects of "Surge of Traders" last shorter
- Fixed a compatibility issue with CK+
- Made tradepost cost modifier the same as republicans
- Made tradepost buildings cheaper (due to change above some are more expensive in the end)
- Added trade route Via Regia (Western Part)
- Added trade route Saharan Gold Trade
- Added route from Provence to Paris
- Decreased distance limit trade posts significantly
- Added gold warehouse for provinces on the Saharan Gold Trade
- Added common goods warehouse for provinces on the Via Regia

Opdatering: 21. juli 2015 kl. 12:06

#######
# 0.9.5 #
#######

- Deleted the new council position in favor of a minor (high priority) title. The titleholder still has the same events, the modifiers given by these events go to a random trade route province in your demesne.
Also to be able to hand out this title you MUST have a trade route province in your DEMESNE
- Master of Trade title can only be given to a nonlanded adult male, who has no other titles or jobs (except commander, so basically a nobody)

Opdatering: 21. juli 2015 kl. 4:01

#######
# 0.9.4 #
#######

- Added event (for Master of Trade) "Merchants request more protection"
- Protecting trade (Master of Trade's job) lowers levy size by 0.2% per stewardship level
- Added description for Tax Trade
- Added description for Promote Trade
- Made the council screen more compact so that it fits on smaller screens (smaller than 900 pixels height)

Opdatering: 20. juli 2015 kl. 10:22

#######
# 0.9.3 #
#######

- Fixed a localisation issue for version 2.4.2 BETA
- Added a new council position, Master of Trade, with two options as of right now, tax the trade or protect it (more options and better events come later)
- Event added (for Master of Trade) "Merchants upset"

Known issue: AI does not seem to see that the Master of Trade is not a Steward
Known issue: Resolutions that have a height of less than 900 dont see the Master of Trade position

Opdatering: 18. juli 2015 kl. 15:36

#######
# 0.9.2 #
#######

- Winters now affect trade route wealth and value, making your trade route income more dynamic (sadly these numbers cant be seen in the game)
- Major river crossings and strait crossings increases both trade route wealth and value (sadly these numbers cant be seen in the game)
- Cities add trade route wealth and value, more cities means more trade coming through (sadly these numbers cant be seen in the game)
- Coastal provinces have more trade route wealth and value (sadly these numbers cant be seen in the game)
- Marketplaces in cities increase trade route value by 1 per upgrade
- Ports in cities increase trade route wealth by 5 per upgrade
- Balanced the tax bonus of trade routes a bit (the added trade wealth of the other modifiers gave you insane bonuses to city tax (80+%))
- Recently conquered provinces give less trade income (trade route value)
- Looted provinces decrease both trade route wealth and value
- Fixed a bug where one was unable to build a Guard Tower in their trade posts
- New administration reduces trade income by 50% for that province
- Reduced the trade value of amber route by 50% and baltic trade by 25%

Opdatering: 17. juli 2015 kl. 20:04

#######
# 0.9.1 #
#######

- Fixed a bug where you could not build trade post upgrades if you were not a republic

Opdatering: 17. juli 2015 kl. 11:28

#######
# 0.9.0 #
#######

Events:
- Event added "Bandits have been seen"
- Event added "Stolen goods"
- Event added "Black market"

Opdatering: 17. juli 2015 kl. 6:46

#######
# 0.8.2 #
#######

Trade Routes:
- (Baltic Trade) Added trade route from the Waddenzee (Coast of Holland) to York, Circinn(Gowrie) and Dublin
- (Silk Road) Added Cornwall to the trade route to Paris/London/Brugge

Trade Post Buildings:
- Added Warehouse II
- Added Tollbooth II
- Changed Trade Fort so that it replaces Guard Tower
- Added Important Center of Trade (!)
Requires two separate trade routes to be present, plus Warehouse II, Trade Fort (Guard Tower II), Road Network and Trade Post III. Costs a lot, but adds tons of bonuses to trade.

Opdatering: 16. juli 2015 kl. 15:13