Space Engineers

Space Engineers

Airlock Manager
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更新于:2015 年 10 月 3 日 上午 7:41

- updated instructions in code.

更新于:2015 年 10 月 3 日 上午 7:30

- script is now entirely aware of door state (no more guesswork)
-- this also removes the need for the the tag "C>"
- timer is now set for ticks (trigger now) instead of secs, to increase reaction rate.
-- multiply your "D>" and "A>" settings by 60 (ticks per a sec at normal game speed)

更新于:2015 年 5 月 7 日 下午 2:19

- improved accuracy of pressure detection, to help prevent air loss when opening hangers

更新于:2015 年 5 月 6 日 下午 6:00

- added lights for airlocks
- added default state override for individual doors when an airlock is in passive mode.
- changed "Debug" to "Debug Airlock" to reduce conflicts

更新于:2015 年 5 月 5 日 上午 12:23

Bug Fix: doors now close when hanger(Sector) depressurizes

更新于:2015 年 5 月 3 日 下午 12:59

- updated in script instructions
- removed wasteful white spaces

更新于:2015 年 5 月 3 日 下午 12:43

- added sub groups for sectors (to allow, separated controls)
- added hanger functionality for sectors
-- uses lights for toggling doors states

更新于:2015 年 5 月 2 日 下午 6:51

- Bug Fix: (de)pressurizes during auto-delay. (as opposed to after)

更新于:2015 年 5 月 2 日 下午 1:58

- added interior emergency airlocks
- added airlock breach detection (WIP)
- can now assign multipule LCDS to display debug info

更新于:2015 年 4 月 30 日 下午 4:51

- Re-hauled a major section of code, for the better.
- Airlock behavior is more stable, and less likely to get confused.