Viscera Cleanup Detail

Viscera Cleanup Detail

Underground Research Facility
Viser 1-9 af 9 forekomster
Opdatering: 27. jan. 2021 kl. 12:34

-Added an experimental Cull Distance volume to potentially reduce lag. (It'll remove things far from view, not rendering them. It shouldn't be an issue hopefully.)
-Added 2 sets of working teleporters. And one set of broken teleporters.
-Updated stacking zones a little.
-Added a preview image.

Opdatering: 11. dec. 2018 kl. 9:57

-Updated to V2 (adds missing int files).

Details:
-Added some brooms, possibly.
-Added PIDs to every body.
-Made the Garbage Shute immune to splats (only the shute, the landing zone can be splattered as usual).
-Added some splat-protection to the water bits in the sewer too.

Opdatering: 11. dec. 2018 kl. 9:07

Update to V2 (attempt 2).

Opdatering: 11. dec. 2018 kl. 9:05

Update to V2.

Opdatering: 31. maj 2015 kl. 4:51

Fixed a nasty bug that made the radio at the start mess with the door nearby. Hopefully.

Opdatering: 31. maj 2015 kl. 2:17

-Added the Bin>2>Bucket machine, in the Sewer area of the map. It will basically let you trade Bins for Buckets.

You insert a Bin, it gets made into materials and the light goes green. It can take several bins in a row, remembering how many bins it has taken. Creating a bucket reduces the amount of material by one. This should make bins less of a hassle when dealing with piled up garbage, and help with cleaning the blood everywhere. :P

-Added the Big Banger radio to the map (twice, since its a big map).
-Also added the Big Banger Supernova. Use at your own risk (i didn't mess with it at all, it is THAT dangerous on its own).

-Any areas with water, as well as the Garbage Shute should no longer be able to have decals (you know, smears of blood, goo, ashes, etc) on them.
(But i was too lazy to remove the water effect around the Garbage Shute. Ah well.)

I couldn't be bothered to add PID's, since most bodies are too intact for that, and i'm TERRIBLE with names.

Edit, forgot to mention, also made the in-game description fit the new UI.

Opdatering: 21. feb. 2015 kl. 18:32

Initial upload of map.

Opdatering: 24. jan. 2015 kl. 11:34

[Update 1]
-Added an elevator in the Open Surgery Room (for a lack of a better name), it's small but it will transport items for you regardless.
-Relocated the note that has the Security Checkpoint 3 Door Code, to be more visible and easier to find.

Opdatering: 22. jan. 2015 kl. 12:57

-Added an Anti-Gravity toggle for the Garbage Shute, which if enabled allows full acces to the Shute by jumping in it from below. Handy if things get stuck or stains come through.
-Removed doorcodes for: Checkpoint 2, Checkpoint 3, Garbage Shute and Main Storage.
-Removed various notes.
-Widened the broken door opposite of Main Storage, bins fit through now.
-Added several Brooms throughout the level.
-Added a speedrun time of 5 hours.
-Minor changes to in-game description of time and size.