Left 4 Dead 2

Left 4 Dead 2

Legacy Particles Support ( muzzle effects )
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Aggiornamento: 17 set 2019, 7:31

- applied a rotation lock to all effects to fix an issue reported by Raizen
- minor tweaks

Aggiornamento: 9 ott 2018, 13:45

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Aggiornamento: 9 ott 2018, 13:38

-

Aggiornamento: 9 ott 2018, 13:33

-trying to fix the bugged workshop

Aggiornamento: 9 ott 2018, 13:20

- tweaked the barrel effect on rifle

Aggiornamento: 9 ott 2018, 12:48

- fixed/reenabled central muzzleflash for muzzle_lee_rifle

Aggiornamento: 9 ott 2018, 10:18

- an update. hopefully I'll write a real changelog later

Aggiornamento: 29 mar 2018, 6:11

- rolled back to v1.4

Aggiornamento: 29 mar 2018, 2:51

- changed all muzzle effects to use viewmodel_effect 1
- 3rd person misposition bug is going to stay, because that's how guns are compiled ( avoiding the bug requires not using the fx in .qc )
- modified some materials paths
- cut all Gunkanjima ( spell correct? ) / Jimonions map effects ( too much clutter , and maps should use their own manifest )
- the main reason for update is to test something

Aggiornamento: 19 ago 2016, 4:31

- a quickfix attempt to address some errors and stability issues