BallisticNG

BallisticNG

Accelerator Ring
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Uppdatering: 16 nov @ 10:09

Trimmed start grid repair zone.
Added repair zone near the mid line of the track.
Added some swoosh flags to the weapon sections and start grid funnel.

(Bot navigation is still buggy. Advised to avoid/disable autopilot powerup)

Uppdatering: 16 nov @ 10:04

Testing wtrk upload.

Note: close unity editor to allow Steam launch of BallisticNG to update downloaded wtrk subscriptions.
Otherwise file manager launch of the .exe file will not update subscriptions.

Uppdatering: 16 nov @ 9:48

Testing wtrk upload.

Note: close unity editor to allow Steam launch of BallisticNG to update downloaded wtrk subscriptions.
Otherwise file manager launch of the .exe file will not update subscriptions.

Uppdatering: 15 nov @ 21:37

Used a basic torus mesh in Blender for the track geometry.
Traced with the TRM editor in Unity editor (took a little over two hours, do not want to reiterate to attempt to fix the jank collision near the end.)

Accomplished by stitching 6 routes of track in a circle.

Anti-skip disabled, as swapping routes without it often led to triggering the skip-detection.