BallisticNG
Accelerator Ring
4件中 1-4 を表示
更新:11月16日 @ 10時09分
更新者:Speedy Sn🐍k

Trimmed start grid repair zone.
Added repair zone near the mid line of the track.
Added some swoosh flags to the weapon sections and start grid funnel.

(Bot navigation is still buggy. Advised to avoid/disable autopilot powerup)

更新:11月16日 @ 10時04分
更新者:Speedy Sn🐍k

Testing wtrk upload.

Note: close unity editor to allow Steam launch of BallisticNG to update downloaded wtrk subscriptions.
Otherwise file manager launch of the .exe file will not update subscriptions.

更新:11月16日 @ 9時48分
更新者:Speedy Sn🐍k

Testing wtrk upload.

Note: close unity editor to allow Steam launch of BallisticNG to update downloaded wtrk subscriptions.
Otherwise file manager launch of the .exe file will not update subscriptions.

更新:11月15日 @ 21時37分
更新者:Speedy Sn🐍k

Used a basic torus mesh in Blender for the track geometry.
Traced with the TRM editor in Unity editor (took a little over two hours, do not want to reiterate to attempt to fix the jank collision near the end.)

Accomplished by stitching 6 routes of track in a circle.

Anti-skip disabled, as swapping routes without it often led to triggering the skip-detection.