Europa Universalis V

Europa Universalis V

The Wrath of Timur [Persia Update]
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Mis à jour le : 7 déc. à 20h27
par Riyaad

-The Ilkhanate IO now disappears when the Rise of Persia occurs
-Rise of Persia can either occur from the ashes of Timur or the inability for the Ilkhanate to reunite
-New event for Timur to marry Saray Mulk and form the Gurkani Dynasty instead of staying in the Borjigan
-New events from the Rise of Turks adapted to Persia
-Changed the on action that annexed locations in Persia into a peace treaty for AI and Players to be able to defend against
-Fixes

Mis à jour le : 7 déc. à 13h17
par Riyaad

-More actions for rise of persia
-New wargoal and CB for Persian states to conquer more locations
-A quick rebalance for AQ and QQ

Mis à jour le : 5 déc. à 22h00
par Riyaad

V1.1

- Added a new Rise of Persia situation modelled on the Rise of Turks which can be disabled by gamerule
- Situation starts anytime past 1420 or by the Timurid collapse
- Some Turk events added to Rise of Persia and manipulated
- Some bugfixes

With this update I hope to try and make Persia actually form in games, but this is an early rendition of it so it does require more balance and polishing. I hope people can give me ideas, and report anything that should be or needs to change. While I did many tests, I would appreciate if people told me what happens during their games. I might bump up AI aggressiveness or something to make them go to war more and reduce warscore costs so expanding is easier. I also need to do something about the Ilkhanate IO incase Timur dies too early and never destroys it.

Mis à jour le : 3 déc. à 17h33
par Riyaad

- Updated the Timurids disaster to now include events to simulate the creation of regional vassals that can eventually go independent if the Timurids are unable to keep them loyal.
- Slight code improvements and fixes

Mis à jour le : 2 déc. à 19h25
par Riyaad

- Hopefully fixes provinces becoming uncolonized during the disaster

Mis à jour le : 1 déc. à 12h56
par Riyaad

-Added a few events regarding turkomens
-added a event for the rise of the safavids during the 1490s
-added a few more things to help ai timurids post conquests
-bugfixes

everything should be working

Mis à jour le : 22 nov. à 20h37
par Riyaad

V1.0.6

- Changed the previously added event for Timur's Death into a disaster

Mis à jour le : 20 nov. à 10h44
par Riyaad

V1.0.5

-Added an event for timurs death which releases the western part of his empire. and releases all subjects outside of persia
-Added Qara and Aq Qoyunlu, though they dont have flavor and just exist as a means to break up timurs empire
-Bug fixes
-Remove the event for Timur to vassalize or delcare war since it just kept causing me issues, now he just directly declares war.

Quick update so that playing as the Ottomans is not very difficult since Timur would own half of anatolia making expansion very hard.

Mis à jour le : 18 nov. à 19h23
par Riyaad

V1.0.4

- Changed the annex treaty for Timur into an on_action if Timur wins a war in Persia
- AI historical Timur will not conquer provinces outside of his historical borders anymore due to an on_action
- Timur will make tributaries out of nations outside of Persia
- Fixed some bugs in the code
- Added an event around ~1375 where Timur will just declare war upon every nation that holds territory in his historical empire since the AI ends up becoming passive over time and just stops conquering in a sensible way
- A few other rebalancing and such

This should basically be it for Timur's rising. Everything else is in the hands of Paradox to improve the AI in conquering so i can remove some buffs and certain events that are just needed. I wish I could've done something more for alternative outcomes, but Timur is either really strong or really weak and passive.

After this, I'm going to have to deal with the period of the fall of the Timurid and the rise of other nations in the fallout and the eventual rise of a Persia.

Mis à jour le : 16 nov. à 13h08
par Riyaad

- Added ability to request submission to avoid getting killed by Timur/create nicer borders
(ai doesn't seem to use it, idk why, spent too long trying to fix ai weights, still does nothing)
- Added events for the Injuids and Muzaffarids to dominate the Fars region.
- Events for Muzaffarids (or Injuids) to offer loyalty as they did historically and betraying such loyalty
- Fixed some things in the code, that did not work too well before such as the life expectancy not correctly being added

The next things i am thinking of is adding Aq Qoyunlu and Qara Qoyunlu as their absence is not really fun but adding them seems like a pain.