Rivals of Aether

Rivals of Aether

Ezio Auditore Da Firenze
Mostrando 1-7 de 7 aportaciones
Actualización: 7 NOV a las 11:53

v1.3

= Held NSpecial now selects a target for the ranged portion using a mask system (lifted directly from John Wick, where I first implemented it)
= Fixed a bug with Final Strong caused by not checking which attack Ezio was hit during while he has armor, resulting in Final Strong meeting the criteria to enter Ezio's counter (thank you The Jank for finding this issue)
+ Added Final Strong portrait

Actualización: 5 NOV a las 16:27

v1.2

+ AI players will properly recover and use their entire moveset
= Attack swing sounds adjusted on most attacks
+ Multihit linkers improved
+ DSpecial startup 6 > 4
+ DSpecial active 12 > 15
= DSpecial's held version is now determined after the swing that exists on both versions
= USpecial's followup now checks if Special was pressed instead of held

Actualización: 1 NOV a las 20:05

v1.1 for real

Poison vial now has a custom sound effect when filled.
In-game description in Workshop sorter added.

Actualización: 1 NOV a las 19:58

Reverted version.

Actualización: 1 NOV a las 19:57

Accidentally pressed the upload button twice.

Actualización: 1 NOV a las 19:49

v1.1

Poison vial now has a custom sound effect when filled.

Actualización: 31 OCT a las 18:30

v1.0