Rivals of Aether

Rivals of Aether

Ezio Auditore Da Firenze
Showing 1-7 of 7 entries
Update: Nov 7 @ 11:53am

v1.3

= Held NSpecial now selects a target for the ranged portion using a mask system (lifted directly from John Wick, where I first implemented it)
= Fixed a bug with Final Strong caused by not checking which attack Ezio was hit during while he has armor, resulting in Final Strong meeting the criteria to enter Ezio's counter (thank you The Jank for finding this issue)
+ Added Final Strong portrait

Update: Nov 5 @ 4:27pm

v1.2

+ AI players will properly recover and use their entire moveset
= Attack swing sounds adjusted on most attacks
+ Multihit linkers improved
+ DSpecial startup 6 > 4
+ DSpecial active 12 > 15
= DSpecial's held version is now determined after the swing that exists on both versions
= USpecial's followup now checks if Special was pressed instead of held

Update: Nov 1 @ 8:05pm

v1.1 for real

Poison vial now has a custom sound effect when filled.
In-game description in Workshop sorter added.

Update: Nov 1 @ 7:58pm

Reverted version.

Update: Nov 1 @ 7:57pm

Accidentally pressed the upload button twice.

Update: Nov 1 @ 7:49pm

v1.1

Poison vial now has a custom sound effect when filled.

Update: Oct 31 @ 6:30pm

v1.0