Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

ATTENDANT: RECOMPOSED
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更新于:10 月 26 日 下午 1:56
作者:Trinity

- Fixed an issue where walk ui would accept direction in reverse when facing to the left
- Blocking an attack/projectile or getting hit by an attack/projectile causes all projectiles to disappear
- Passive time gain has been massively reduced
- All knife throws have reduced cost/time use amount

更新于:10 月 26 日 上午 11:13
作者:Trinity

fixed an issue where being in the skin list without all achievements would not only cause music to not play in multiplayer replays, but bug the stage transition as well.
new movement option: walk. Just a walk cycle. I've been meaning to do this for a while, but just kept forgetting to. Halves time loss during timestop.
Vanishing Everything is now flippable, but has less distance when flipped
Vanishing Everything no longer gives time when moving forward.

更新于:10 月 25 日 下午 12:48
作者:Trinity

ok i fixed the issue this time i promise :sob:

更新于:10 月 25 日 下午 12:05
作者:Trinity

Fixed Killing Doll just not tracking correctly vertically (please dont ask me the fix. It sucked)

更新于:10 月 24 日 下午 10:53
作者:Trinity

- Fixed Extra Chores

更新于:10 月 24 日 下午 10:22
作者:Trinity

- Massive movement range reduction to Close-Up Magic
- Slash is now +0 on block (I honestly just forgot to do this)
- Straight Knives are parriable ONLY IF the alt toggle isn't used.
- Slight angle reduction to Bounce Knives
- Fixed a bug where projectiles wouldn't disable properly
- Knives are now color-coded based on parriability over speed. Blue knives are never parriable, and Green/Red Knives are simply if a knife moves fast enough.
- Illusion Sign "Killing Doll" redirects projectiles using their current speed, instead of using an arbitrary speed value. This prevents stuff like blue knives from becoming super fast.

更新于:10 月 24 日 下午 2:27
作者:Trinity

visual fixes
fixed an issue where opponent projectiles become parriable after attendant gets hit

更新于:10 月 24 日 上午 8:32
作者:Trinity

minor typo caused a crash oops

更新于:10 月 24 日 上午 8:09
作者:Trinity

- Slash is now much longer
- Crossing hurtbox is now smaller
- Straight Knives (SPECIFICALLY FROM STRAIGHT KNIVES) are unparriable
- Chainsaw beats projectile immunity
- Chainsaw will bounce ONCE and with very little movement if it hits a surface
- less a bounce and more like a flop
- Luna Dial beats projectile immunity
- Luna Dial now forces the opponent into having backdash iasa if they are moving backwards with a MOVEMENT TOOL
- effectively beats backdash but universalized
- If you did like- flip stinger as cb or sm you wouldnt get this effect applied to you. Youd still get hit cuz of iasa but meh
- Sakuya's World now hits f19
- Would be f20 but screw forward roll specifically :3
- Getting hit and parrying no longer delete projectiles, but turns all projectiles on screen have a parry window, regardless of distance

teehee

更新于:10 月 23 日 下午 5:01
作者:Trinity

IM AN IDIOT