Teardown
HEMERA 08 Shotgun
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更新于:10 月 20 日 上午 10:31
作者:Novena

BIG CHANGES TO PROJECTILE SYSTEM
- Redone the way penetration for projectiles is calulate which resulted in highly reduced overpenetration. Projectiles will no longer just go through multiple buildings ruining immersion. From my tests Normal buckshot now goes through max of 2, 4-voxel thick walls (i tested on lee chemicals). Slugs on the other hand can go through many many walls (due to its high penetration value)

This should put a higher emphasis on which ammo types you choose and make for lower corrlateral damage also coincidentally less lag.

Due to the changed behaviour i adjusted both stats of most ammo types as the material drag values as well (Buckshot and Birdshot got nerfed while Ferret shot had to be buffed, it also now explodes instantly if stopped by a wall before the fuse runs out)

Please provide me with feedback on these changes and i will adjust this accordingly and if necessary revert the update (btw i left the old code in so if you want you can comment it out and go back to old ways)

更新于:10 月 20 日 上午 9:00
作者:Novena

- Control tooltip now shows physical keys assigned to the logical inputs, instead of just the logical input name.
(Ported from GAIA 22)

更新于:10 月 19 日 上午 4:18
作者:Novena

- Buffed Fletchette ammo
- Added a new "keybinds" Category to options menu
- Slam firing can now be rebinded to a different button, if it isnt set to "Shift" then pressing shift will activate some movement shake while moving.
- Fixes to slam firing.

I will now be focusing on backporting all the changes from here over to GAIA 22 Revolver, plus some other suggested changes / additions.

更新于:10 月 16 日 上午 2:48
作者:Novena

- Added a new Simplified Controls option, its disabled by default.
- When this option is active the shotgun will be automatically pumped after each shot, while in slam fire mode you will be able to now hold down LMB to slam fire at high speed.

- Added a new Quick Reload option that is on "R" keybind.
- While held down you can reload the shotgun without having to go into Tinker mode (The currently selected ammo is used).

If you encounter any issues please report them on the issues thread and i will fix them ASAP.

更新于:10 月 14 日 上午 11:31
作者:Novena

Fixed related to TABS compatibility.

- All ammo types now work properly (mostly)
- Each ammo type now has a unique shell
- Mod now uses spread values from tabs instead of hardcoded 6 degrees ( oops )

更新于:10 月 12 日 下午 12:03
作者:Novena

TABS quickfix.

更新于:10 月 12 日 上午 11:03
作者:Novena