Horizon's Gate

Horizon's Gate

True Beastmaster (TamerPlus)
Showing 21-30 of 48 entries
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Update: Nov 1 @ 9:13am
by Wave

Removed elementwalker immunity from previously flying units as it would allow them to fly through raging infernos and lightning storms unmolested.

Update: Nov 1 @ 9:09am
by Wave

Player-controlled flying units are now extinct. Units that are normally flying are now instead ground-bound, but immune to any ground-based hazards.
Haints receive 1 Jump when recruited.

Update: Oct 31 @ 10:01pm
by Wave

If you have a non-flying unit positioned over water or a pit, they will now fall into the water/pit immediately at the start of combat.

Update: Oct 29 @ 6:08pm
by Wave

- Reduced Burrower movement distance by 2.
- Reduced Gojer movement distance by 1.

Update: Oct 28 @ 9:50pm
by Wave

Added Netchals gaining PhysAtk and losing movement distance as they stack into a bigger tower.

Update: Oct 28 @ 9:36pm
by Wave

Missed the Reverzibel's MagAtk reduction last time.

Update: Oct 28 @ 9:16pm
by Wave

Turns out most of my meticulous balancing wasn't actually being applied. Fixed that...
Existing recruited creatures will not be affected - only new tames will receive stat reductions.

Update: Oct 28 @ 5:13pm
by Wave

Fixed inconsistent application of MP reduction to Haints via taming action

Update: Oct 28 @ 3:24pm
by Wave

Fixed creatures that were obtained from repeatable content (groves, Ahlvarza, Wandering Woods, etc.) being overridden when the area is regenerated. Creatures that were previously recruited will still be vulnerable to this bug. Newly-recruited creatures after this patch will be safe.

If you have such a creature and wish to save it, you can do so by dropping the creature off at a port, using the cafe Dismiss Crew feature. Then you can open the creature's Actor info with middle mouse click and change its ID to whatever you want - I just add _wTamer to the end of each of them, and that's good enough. Then you can re-recruit the creature for 10gp.

I don't recommend changing their ID while in your active party as it will cause them to become disconnected from your landing party roster and cause weird side effects. You've been warned!

Update: Oct 28 @ 1:23pm
by Wave

- Increased Stampede minimum range.
- Increased likelihood for enemies to target recruited Haints.
- Reduced Ire Candle attack accuracy.
- Reduced tamed Haint Max MP.