Stellaris
Compact Armadas (Better performance!)
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Actualización: 21 OCT a las 8:00 a. m.

updated to 4.1.6

Actualización: 16 OCT a las 9:27 a. m.

Psionic bombers damage reduced to fit 10x damage, not 100x

Testing a fix to "The Seal" Event

Actualización: 13 OCT a las 12:29 p. m.

Progenitor hive should be able again to build progenitor ships

Actualización: 9 OCT a las 11:29 a. m.

- Hard reset origin now spawns only 1 enemy corvette
- Set the base of galactic defensive fleet from 400 to 800
- Admiral bonus to shielding and armor increased from 100 to 1000 (x10)
- The base strenght of revolt fleets has been lowered (From 0.8 naval cap to 0.2)

Actualización: 8 OCT a las 12:19 p. m.

No changes for my mod yet as i had barrely enough time to push this.
I updated all the files that got changed in todays patch (which was arround 15 textfiles i had to update)
So all the 4.1.5 stuff should work correctly

Actualización: 7 OCT a las 11:39 a. m.

4 event textfiles werent working, they do now.

Asteroid hp nerfed to fit better.

Supersitious Beliefs will now grant a destroyer instat of a cruiser as an event

Actualización: 6 OCT a las 4:11 a. m.

Payback origin and Radical cult fleet spawns adjusted

Mindwarden probably adjusted too (needs some testing)

Actualización: 4 OCT a las 4:16 p. m.

- juggernaut reactor power shrinked down, my numbers befor were way too high

Balance change:

Battleships buffed from 3 to 4 utility slots per section

Actualización: 4 OCT a las 12:36 p. m.

- Fixed: The juggernaut can now correctly attach T-Weapons in some of its new sets!

Some minor fixes like costs that werent 10x correctly (Ship offspring ships nooomooore)

Balance changes:
Offspring ships now have one more utility slot per core/bow/stern as they are special snowflakes)

Actualización: 3 OCT a las 3:31 p. m.

- Second set of Armor and Shields is now visible in fleetmanager --> those are starbase components that remain vanilla. They need to visible so the space zithadel can be equiped like you want (The other way i had it done, you wouldnt notice the second sets of armor and shileds, but you would aswell not been able to decide if you want more armor/shields and stuck to the ai choosing your armor/shields

- fixed ion canons accidently taking up 80 starbase slots, that was not intended. For now they are set from vanilla 8 to 16., and locked to 1 ion canon per starbase. Idk yet if thats a good sweatspot balance wise, we will need to find that out! (Feedback is key!)

- Fixed bio starbases not using the second armor/shield sets

- All new starbase components have updated localisations, text of those components should be right in your prefered language (I had to use chatgpt for most languages, i hope it fits as i dont speak so many)