Stellaris

Stellaris

Compact Armadas (Better performance!)
Zobrazuje se 1–10 z 24 položek
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Aktualizace: 21. říj. v 8.00
provedl Raidboss_L

updated to 4.1.6

Aktualizace: 16. říj. v 9.27
provedl Raidboss_L

Psionic bombers damage reduced to fit 10x damage, not 100x

Testing a fix to "The Seal" Event

Aktualizace: 13. říj. v 12.29
provedl Raidboss_L

Progenitor hive should be able again to build progenitor ships

Aktualizace: 9. říj. v 11.29
provedl Raidboss_L

- Hard reset origin now spawns only 1 enemy corvette
- Set the base of galactic defensive fleet from 400 to 800
- Admiral bonus to shielding and armor increased from 100 to 1000 (x10)
- The base strenght of revolt fleets has been lowered (From 0.8 naval cap to 0.2)

Aktualizace: 8. říj. v 12.19
provedl Raidboss_L

No changes for my mod yet as i had barrely enough time to push this.
I updated all the files that got changed in todays patch (which was arround 15 textfiles i had to update)
So all the 4.1.5 stuff should work correctly

Aktualizace: 7. říj. v 11.39
provedl Raidboss_L

4 event textfiles werent working, they do now.

Asteroid hp nerfed to fit better.

Supersitious Beliefs will now grant a destroyer instat of a cruiser as an event

Aktualizace: 6. říj. v 4.11
provedl Raidboss_L

Payback origin and Radical cult fleet spawns adjusted

Mindwarden probably adjusted too (needs some testing)

Aktualizace: 4. říj. v 16.16
provedl Raidboss_L

- juggernaut reactor power shrinked down, my numbers befor were way too high

Balance change:

Battleships buffed from 3 to 4 utility slots per section

Aktualizace: 4. říj. v 12.36
provedl Raidboss_L

- Fixed: The juggernaut can now correctly attach T-Weapons in some of its new sets!

Some minor fixes like costs that werent 10x correctly (Ship offspring ships nooomooore)

Balance changes:
Offspring ships now have one more utility slot per core/bow/stern as they are special snowflakes)

Aktualizace: 3. říj. v 15.31
provedl Raidboss_L

- Second set of Armor and Shields is now visible in fleetmanager --> those are starbase components that remain vanilla. They need to visible so the space zithadel can be equiped like you want (The other way i had it done, you wouldnt notice the second sets of armor and shileds, but you would aswell not been able to decide if you want more armor/shields and stuck to the ai choosing your armor/shields

- fixed ion canons accidently taking up 80 starbase slots, that was not intended. For now they are set from vanilla 8 to 16., and locked to 1 ion canon per starbase. Idk yet if thats a good sweatspot balance wise, we will need to find that out! (Feedback is key!)

- Fixed bio starbases not using the second armor/shield sets

- All new starbase components have updated localisations, text of those components should be right in your prefered language (I had to use chatgpt for most languages, i hope it fits as i dont speak so many)