Wreckfest

Wreckfest

Ridge Racer 64 Maps
Menampilkan1-6 dari 6 kiriman
Pembaruan: 29 Okt @ 6:27am
berdasarkan TOAST

Renegade sign8/signback1 transparent, bridge noncol and sandtunnel seethrough

Pembaruan: 8 Okt @ 3:09am
berdasarkan TOAST

Minor problem with signs on Revo /pit spawn no longer too close to inviswall

Pembaruan: 8 Okt @ 2:37am
berdasarkan TOAST

Renegade
Roads now fit for Harvester, bridges onesided visibility for camera's sake
Rocks now tinted correctly, concrete kept sterile white mostly
RevoA preview world seamless
Ridge now in correctly formatted folder

Pembaruan: 29 Sep @ 1:27pm
berdasarkan TOAST

Revolution skybox now xtree not illuminated/ train functional (totally forgot about it)
Preview spinning map now better hidden
RevolutionB now functional

*textures now 4x in scale, first map still partially 2x
*forward variant parts used, arrows still facing forward still needs flipped variant

Pembaruan: 29 Sep @ 12:45pm
berdasarkan TOAST

Revolution (smooth but no deco terrain)
Reset under C cup prohibited
World files numbered
Preview world spinning as event camera (first map had them missing too)

*evolutionB currently missing base
*race preview spinning crudely placed

Pembaruan: 25 Sep @ 8:52am
berdasarkan TOAST

*reset is probably going to put players on the race track above so for now don't reset there
*rocks/concrete are still b/w it's difficult to reliably tint them and they're just as good to look at if they're all untinted
*for introduction alt routes to work you need a cp1_alt1_proxy1 to be present in front of the grid and the actual finish line is forced to come after so lap count on Route A/B (not reverse) is 1 shorter than set since you finish the first lap at the second cross at the actual finish line
*large preview picture has Extreme R arrow the wrong way, but the route itself is fine