MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

TA Balance Mod
กำลังแสดง 1-10 จาก 42 รายการ
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อัปเดต: 21 พ.ย. @ 2: 04pm
โดย TemplarArmos

- Adjust Max Range for all weapons
- Adjust Spread of all Burst and Cluster weapons
- Adjust level bonus for Ultra weapons
- Re-evaluate heat reduction for different weapon levels

อัปเดต: 4 พ.ย. @ 12: 49pm
โดย TemplarArmos

- Rework of Ultra ACs to be more like the new test version for table top
 - All Ultra ACs will now no longer Jam
 - Solid and Burst now fire two projectiles per time fired
 - Slightly higher Spread then normal ACs
- All Melee weapons have had their damage adjusted to fit closer to ranged weapons.
 - Most melee weapon damage has come down significantly as they were kind of crazy before.
 - None specialized melee weapons don't do much damage, similar to the tabletop

อัปเดต: 30 ต.ค. @ 8: 02am
โดย TemplarArmos

- Small adjustments to heat values for a number of weapons
- Not all changes from last patch took had to reapply a number of adjustments.

อัปเดต: 21 ต.ค. @ 12: 41pm
โดย TemplarArmos

- Pulse Lasers
 - Readjusted pulse weapons to fire more rapidly while keeping their default duration.
  - The goal is to make Pulse Lasers feel distinct from Standard Lasers.
  - Short Burst Lasers still need further tuning.
 - To resolve audio issues, Levels 2–5 now share the same duration and cooldown as the base weapon.
- Ultra Autocannons (UACs)
 - Re-evaluated all Ultra ACs to improve balance and overall feel. These may be adjusted again as I’m still feeling out how the weapon runs.
 - Levels 2–5: No longer gain direct DPS increases. Instead, their jam frequency and minimum fire time have been reduced.
 - All UACs: Cooldown between firing cycles has been halved, effectively doubling their sustained DPS. Previously, the minimum cooldown was too low, leading to broken DPS scaling.
 - Default Jam Recovery settings have been adjusted as follows:
  - Inner Sphere
   - Max Jam Chance: 40%
   - Recovery Rates: Slow 40 / Medium 40 / Fast 20
   - Level 5 Version: Slow 20 / Medium 20 / Fast 60
  - Clan
   - Max Jam Chance: 25%
   - Recovery Rates: Slow 25 / Medium 25 / Fast 50

อัปเดต: 16 ต.ค. @ 2: 02pm
โดย TemplarArmos

- v1.1
- Adjusted all weapons heat to be more in line with tabletop. Adjusted heat to be 1.25 times that of tabletop version.
- Re-adjusted all lvl2 - lvl5 modifiers for weapons in order to better balance the increase in DPS.
- Projectile weapons with ammo had their shot damage, spread, speed, and range adjusted with each level.
- Energy Trace weapons had their Cooldown, Duration, Heat, and Range adjusted.
- Missles had their Cooldown, heat, speed, and ranged adjusted.
- Clan weapons were given a boost in damage as well so they were above level 5 Innersphere weapons.
- Need to play more around with this as these adjustments may come down a bit. Still no where near what it was in the base game.

อัปเดต: 9 ต.ค. @ 10: 52am
โดย TemplarArmos

อัปเดต: 9 ต.ค. @ 10: 41am
โดย TemplarArmos

อัปเดต: 7 ต.ค. @ 2: 08pm
โดย TemplarArmos

อัปเดต: 7 ต.ค. @ 1: 47pm
โดย TemplarArmos

อัปเดต: 7 ต.ค. @ 7: 06am
โดย TemplarArmos