DayZ
Saga Anti Cheat
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更新于:10 月 30 日 上午 12:51
作者:hummigummi

Changelog:


- Better teleport detection after respawn
- Freecam Modus detection added, new paramter in config;:

EnableFreecam = true; // enable Freecam reporting (client-assisted or heuristic)
FreecamMinAngularSpeedDegPerSec = 120.0; // minimum camera angular speed (deg/s) while player is stationary
FreecamStationaryMaxMoveMeters = 0.15; // max player movement to still count as stationary
FreecamMinHoldTimeSec = 2.0; // time the condition must hold before reporting
FreecamReportCooldownSec = 180; // cooldown between reports per player

FOR FREECAM DETECTION YOUM MUST LOAD THE MOD CLIENTSIDE! PACK THE PBO IN YOUR SERVER PACK! AND DON`T USE IT AS SERVIDER SIDE MOD!

更新于:10 月 9 日 下午 11:56
作者:hummigummi

- Better Spawn Select support

更新于:10 月 5 日 上午 11:40
作者:hummigummi

"VehicleIgnoreFlyTeleportClasses": [], // Whitelist for Vehicle Classnames to ignore speed and teleport hack
"WebhookUseEmojis": 1,
"UseLocalSystemTime": 1,

更新于:10 月 4 日 上午 1:32
作者:hummigummi

- better detection when player is respawing or use spawn select mod

更新于:10 月 1 日 下午 10:55
作者:hummigummi

Teleport/Jump function
- Detection when players enter or exit a vehicle.

Bait/Ghost Item
- Detection when an item has already been spawned at the position.

更新于:9 月 30 日 下午 11:46
作者:hummigummi

Thx Ku4er.off for report the bugs. Thx enforce discord, where i can read some informations like how i get better the steamid.

well, here are the changelogs:

- Improved detection when players are in vehicles.
Notice: if you´re using gunner mod ,I don't know what's written in the log!

- Steam64 dectection

- SpawnSelect new paramter

New config parameters
"GetSteamID": 0, // 0 disable- 1 enable= get steamid from player not guid
"SpawnSelectWaitTime": 40, // Wait time in seconds after player respawn (if you have SpawnSelect enabled!)

更新于:9 月 29 日 下午 9:37
作者:hummigummi

New Paramters in config.json for better fly detection:

Fly / Levitation

FlyGroundGraceMeters – Shallow downward ray distance to still treat player as grounded.
FlyExtendedGroundGraceMeters – Deeper second probe to catch bunker/interior floors.
FlyGroundRays – Number of ground sample rays (center + offsets).
FlyMinHorizontalSpeedMps – Minimum horizontal speed required to accumulate fly time.
FlyIgnoreDescending – Ignore gentle downward motion.
FlyDescendingSpeedMps – Vertical speed threshold (negative) still considered gentle descent.
FlyFallResetSpeedMps – Hard fall speed that immediately resets fly accumulation.
FlyIgnoreClimb – Treat small step / ladder-like motion as climb, not fly.
FlyClimbStepMax – Max vertical step size to still count as climb.
FlyClimbHorizSpeedMax – Max horizontal speed while classifying climb.
FlyClimbVerticalSpeedMax – Max absolute vertical speed while classifying climb.
FlyReportCooldownSec – Minimum seconds between fly alerts.

更新于:9 月 28 日 下午 2:14
作者:hummigummi

Sorry, i made an error inside the pbo. Mod was without any functions. fixed!

更新于:9 月 28 日 上午 10:49
作者:hummigummi

NEW GREAT UPDATE!

It's a shame that almost 300 people have subscribed to the mod and I've written another 10 mods and I STILL HAVEN'T RECEIVED A SINGLE DONATION! I'm not surprised that there are paymods in the community or that many modders are giving up!

Well,here the changelog:

SpawnSelectTeleportDelaySeconds
Seconds after player spawn/login during which teleport checks are suppressed (prevents false positives during spawn selection/loading).

EnableBaitItems
1 = Enable the honeypot bait system; 0 = fully disabled.

BaitItemClass
Class name of the bait item to spawn (e.g. Mag_AK74_30Rnd).

BaitItemSpawns
Array of positions (vectors) – each entry is one bait slot/index.

BaitItemStack
Quantity / ammo / stack size applied if the item supports it.

BaitItemUndergroundOffset
How far (meters) to sink the item below its final Y (makes it invisible but still pickable by cheats).

EnableBaitDebugVisible
1 = Also spawn a visible debug copy slightly above ground; 0 = only hidden bait.

BaitItemInitialDelaySeconds
Delay (seconds) after server start before first bait spawn cycle runs.

BaitItemUseSurfaceY
1 = Replace provided Y with terrain surface height; 0 = use the Y from the list.

BaitItemNoLifetime
1 = Do not set lifetime (persists all session); 0 = set limited lifetime (currently 600s).

BaitRespawnOnPickup
1 = Only the consumed slot respawns after a short delay; 0 = slot stays empty until server restart.

更新于:9 月 26 日 下午 3:18
作者:hummigummi

- "EnableSpawnSelectSupport": true/false, // Spawn select support