Project Zomboid
TwisTonFire - Better Trapping
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 9 ต.ค. @ 8: 19pm
โดย TwisTonFire

I removed the traptimerfix since The Indie Stone hotfixed it in 42.12.1
I added a guard that a serverside function doesn't get called in client.

During tests I came accross "ghost traps" after catching an animal the trap lingers closed on the tile and it cant be interacted with.
I added a antighost script that hopefully prevents it.

I don't think my mod caused this issue. But it happen only once so far.

Just give me feedback if you come accross weird things! And I will handle it.

อัปเดต: 28 ก.ย. @ 11: 10pm
โดย TwisTonFire

Added localizations for Animals

อัปเดต: 25 ก.ย. @ 7: 19pm
โดย TwisTonFire

ContextMenu Update for Build 42.12

อัปเดต: 24 ก.ย. @ 1: 45pm
โดย TwisTonFire

Made an exclusion in mod compatiblity for each other ( that you don't run both at the same time )

อัปเดต: 24 ก.ย. @ 1: 42pm
โดย TwisTonFire

[Update] Expanded bait tables are now optional.
Want only the UI/QoL changes? Enable “TwisTonFire – Better Vanilla Trapping” to keep all baits 100% vanilla.

อัปเดต: 23 ก.ย. @ 12: 14pm
โดย TwisTonFire

Base.BellPepper was missing in the bait list. - added

อัปเดต: 23 ก.ย. @ 11: 34am
โดย TwisTonFire

V3
TL;DR – Changes:

- Mod guard (earlier): Your traptimerfix.lua now auto-disables if the mod TrapCatchTimerFix is active.

-Bait eligibility upgrades:
Weak food bait (below vanilla hunger threshold) can still be used.
Non-food bait Base.Animal_Brain is allowed as a trap bait and is consumed (−1) on placement.

-Catch-chance logic
If you choose to mark weak bait, the server-side hook multiplies catch chance (e.g., penalty for weak bait; optional per-bait/per-animal bonuses).

-Context menu + inventory support:
Added a context-menu hook so “Add Bait” shows up even when bait is only in backpacks/bags (not just main inventory).
Your menu patch now scans all nested containers and passes the actual item instance.

-ISAddBaitAction patch
Non-food path: place bait with non food items allowed (example: Base.Animal_Brain)
Food path: unchanged vanilla behavior.

-Localization:
Added key IGUI_Tooltip_ReducedEffectiveness and provided translations (EN, DE, ZH-TW, ZH-CN, ES, FR, JA, KO, PL, PT-BR, RU, TR, UK).

อัปเดต: 22 ก.ย. @ 10: 14pm
โดย TwisTonFire

v2:
I forgot Base.Cabbage

อัปเดต: 22 ก.ย. @ 9: 17pm
โดย TwisTonFire