MADNESS: Project Nexus

MADNESS: Project Nexus

Madness Combat ClusterJunk Edition
Mostrando 1-3 de 3 aportaciones
Actualización: 5 OCT a las 14:37

Update Notes:

General:
Added Magazine attachments that use Magiturge spells as ammo, for Tinkerers and Sterlings everywhere.

Pilot Episode/So Last Season:
Toughers now charge in a straight line instead of circling back to try and hit you again.

Pit Stop/Scrapyard Tussle:
Reduced health for most enemies.
Replaced Rustmechs in standard waves with Extractors, a new enemy!

The Foundry/Big Blacksmith Central:
Armed some enemies with melee weapons.
Lowered the melee damage of Stickguns to reduce the risk of instantly losing a Corpus to a thrown one.
Gave Boulders the ability to be angered to make it easier to kill them.

Fast Track/Off The Rails:
Fixed Passengers and VIPs running around the arena too much. Makes them less annoying to fight.

Nevada House/Creature Feature:
Hopefully fixed softlocks happening on the 3rd wave boss.
Altered Employee melees to prevent weird bugs.

Murder Room/Death Asylum:
Wrote unique chatters for enemies that lacked them.

Nexus Outpost/Marathon:
Removed the melee requirement for executing the final boss.

Actualización: 22 SEP a las 8:01

nothing to worry about

Actualización: 22 SEP a las 7:50