MADNESS: Project Nexus
Madness Combat ClusterJunk Edition
1–3 из 3
Обновление: 5 окт в 14:37
автор: Half of Scotland

Update Notes:

General:
Added Magazine attachments that use Magiturge spells as ammo, for Tinkerers and Sterlings everywhere.

Pilot Episode/So Last Season:
Toughers now charge in a straight line instead of circling back to try and hit you again.

Pit Stop/Scrapyard Tussle:
Reduced health for most enemies.
Replaced Rustmechs in standard waves with Extractors, a new enemy!

The Foundry/Big Blacksmith Central:
Armed some enemies with melee weapons.
Lowered the melee damage of Stickguns to reduce the risk of instantly losing a Corpus to a thrown one.
Gave Boulders the ability to be angered to make it easier to kill them.

Fast Track/Off The Rails:
Fixed Passengers and VIPs running around the arena too much. Makes them less annoying to fight.

Nevada House/Creature Feature:
Hopefully fixed softlocks happening on the 3rd wave boss.
Altered Employee melees to prevent weird bugs.

Murder Room/Death Asylum:
Wrote unique chatters for enemies that lacked them.

Nexus Outpost/Marathon:
Removed the melee requirement for executing the final boss.

Обновление: 22 сен в 8:01
автор: Half of Scotland

nothing to worry about

Обновление: 22 сен в 7:50
автор: Half of Scotland