Project Zomboid

Project Zomboid

Detailed Skill Tooltips
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Pembaruan: 30 Sep @ 1:45am

Removed space between Core Effect header and data on Electrical Tooltip

Pembaruan: 29 Sep @ 4:54pm

Update: Electrical Skill Tooltips

  • Core effects section added to Electrical.
  • Generator repair scaling now shown per level (per scrap): Using the formula 4 + (level * 0.5).
  • Operate / Connect / Repair line added:
     Shows that you can do all three at Electrical ≥ 3 (or if you’ve read How to Use Generators).
  • Localization: added keys for Electrical generator lines.

Notes: Values confirmed in Build 42.12. Tooltips only; no gameplay changes.

Pembaruan: 26 Sep @ 5:10pm

Cooking Tooltips
This update also adjusts option defaults and applies a small consistency refactor across all implemented skill tooltips, added a 'Core Effects' header

  • Added full support for the Cooking skill.
  • Cooking tooltips now display:
     • Ingredient usage efficiency per level
     • Nutrition bonus per ingredient
     • Rotten ingredient allowance (from Level 7+)
     • Poison detection thresholds (full detection at Level 10)
     • Add-ingredient action time reduction
  • From Cooking Level 5, tooltips also remind you that food items display their cooking time (Build 42.12+).
  • Carpentry: Wood HP values now correctly factor in the Handy trait, with a localized “(Handy)” qualifier shown inline.
  • Strength: Internal cleanup – carry weight per level is now resolved via a streamlined array lookup, Buffs (Weak etc) are now resolved using Vanilla Translations.
  • Fitness: Buffs (Unfit etc) are now resolved using Vanilla Translations
  • Options: “Unlock Craftable Recipes” and “Unlock Buildable Recipes” are now OFF by default.

Pembaruan: 26 Sep @ 6:42am

Fixed Carpentry Localization

Pembaruan: 23 Sep @ 12:52pm

Added Bruiser Bonus Tips

  • Long Blunt — Tooltip now shows bruiser bonus for levels 2, 7 and 8
  • Cleaned up debug line on level pip hover (Will no longer spam debug logs)

Pembaruan: 22 Sep @ 2:22pm

Added Aiming & Reloading Tooltips

  • Aiming — Tooltip now shows:
     • Panic immunity at Level 6+
     • XP gain reduction at Level 5+ (~37%)

  • Reloading — Tooltip now shows:
     • XP gain reduction at Level 5+ (~37%)

Pembaruan: 22 Sep @ 1:53pm

DST — First Aid module update



What changed
  • Bandage/Poultice duration now shown as a bonus vs baseline: +15% per level (up to +150% at L10).
  • Fracture healing speed curve shown: ×1.0 → ×5.5 for L1→L10.
  • Move speed with a fracture shown: 30% → 75% for L1→L10.
  • Cleaned up wording/formatting so multipliers use “×” and percentage bonuses use “+%”.

Translations
IGUI_DST_FirstAid_val_FractureHealMult = "×%1 Fracture healing speed", IGUI_DST_FirstAid_val_BandageLife = "+%1% Bandage/poultice duration", IGUI_DST_FirstAid_val_FractureMoveSpeed= "%1% Move speed with a fracture",

Notes
  • Foreign object (glass/bullet) removal rates remain undocumented on the wiki, so no numeric line is shown yet.
  • Values align with PZ Build 42.x wiki data.

Pembaruan: 22 Sep @ 6:35am

Pembaruan: 22 Sep @ 6:26am

Pembaruan: 22 Sep @ 6:20am

v1.0 — Release • New: Per-skill, per-level numeric lines (1–10) • New: Optional Auto-learn and Craft Unlock lists • New: Mod Options to toggle sections & list lengths • API: ST.addSimpleComputed() and contributor system • Perf: Cached recipe/buildable scans